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			ColladaMaya export options: 
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    <created>2015-08-13T13:19:32</created>
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                <instance_material symbol="lambert2SG" target="#AdditiveVertexColor"/>
              </technique_common>
            </bind_material>
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            <technique profile="OpenCOLLADAMaya">
              <originalMayaNodeId>pCylinder9</originalMayaNodeId>
            </technique>
          </extra>
        </node>
        <node id="pCylinder11" name="pCylinder11" type="NODE">
          <translate sid="translate">0 0 0</translate>
          <translate sid="rotatePivotTranslation">0 0 0</translate>
          <translate sid="rotatePivot">0 0 0</translate>
          <rotate sid="rotateZ">0 0 1 -178.3768</rotate>
          <rotate sid="rotateY">0 1 0 0</rotate>
          <rotate sid="rotateX">1 0 0 0</rotate>
          <translate sid="rotatePivotInverse">0 0 0</translate>
          <translate sid="scalePivotTranslation">0 0 0</translate>
          <translate sid="scalePivot">0 0 0</translate>
          <scale sid="scale">3.331112 1 1</scale>
          <translate sid="scalePivotInverse">0 0 0</translate>
          <instance_geometry url="#pCylinderShape11">
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              <technique_common>
                <instance_material symbol="lambert2SG" target="#AdditiveVertexColor"/>
              </technique_common>
            </bind_material>
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          <extra>
            <technique profile="OpenCOLLADAMaya">
              <originalMayaNodeId>pCylinder11</originalMayaNodeId>
            </technique>
          </extra>
        </node>
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          <translate sid="translate">0 0 0</translate>
          <translate sid="rotatePivotTranslation">0 0 0</translate>
          <translate sid="rotatePivot">0 0 0</translate>
          <rotate sid="rotateZ">0 0 1 -144</rotate>
          <translate sid="rotatePivotInverse">0 0 0</translate>
          <translate sid="scalePivotTranslation">0 0 0</translate>
          <translate sid="scalePivot">0 0 0</translate>
          <scale sid="scale">0.3382407 1 1</scale>
          <translate sid="scalePivotInverse">0 0 0</translate>
          <instance_geometry url="#pCylinderShape13">
            <bind_material>
              <technique_common>
                <instance_material symbol="lambert2SG" target="#AdditiveVertexColor"/>
              </technique_common>
            </bind_material>
          </instance_geometry>
          <extra>
            <technique profile="OpenCOLLADAMaya">
              <originalMayaNodeId>pCylinder13</originalMayaNodeId>
            </technique>
          </extra>
        </node>
        <node id="pCylinder14" name="pCylinder14" type="NODE">
          <translate sid="translate">0 0 0</translate>
          <translate sid="rotatePivotTranslation">0 0 0</translate>
          <translate sid="rotatePivot">0 0 0</translate>
          <rotate sid="rotateZ">0 0 1 -127.7803</rotate>
          <translate sid="rotatePivotInverse">0 0 0</translate>
          <translate sid="scalePivotTranslation">0 0 0</translate>
          <translate sid="scalePivot">0 0 0</translate>
          <scale sid="scale">0.5375121 1.343023 1.343023</scale>
          <translate sid="scalePivotInverse">0 0 0</translate>
          <instance_geometry url="#pCylinderShape14">
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              <technique_common>
                <instance_material symbol="lambert2SG" target="#AdditiveVertexColor"/>
              </technique_common>
            </bind_material>
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            <technique profile="OpenCOLLADAMaya">
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            </technique>
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        </node>
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          <translate sid="rotatePivotTranslation">0 0 0</translate>
          <translate sid="rotatePivot">0 0 0</translate>
          <rotate sid="rotateZ">0 0 1 -91.73719</rotate>
          <translate sid="rotatePivotInverse">0 0 0</translate>
          <translate sid="scalePivotTranslation">0 0 0</translate>
          <translate sid="scalePivot">0 0 0</translate>
          <scale sid="scale">3.650557 1 1</scale>
          <translate sid="scalePivotInverse">0 0 0</translate>
          <instance_geometry url="#pCylinderShape15">
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              <technique_common>
                <instance_material symbol="lambert2SG" target="#AdditiveVertexColor"/>
              </technique_common>
            </bind_material>
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            <technique profile="OpenCOLLADAMaya">
              <originalMayaNodeId>pCylinder15</originalMayaNodeId>
            </technique>
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        </node>
        <node id="pCylinder18" name="pCylinder18" type="NODE">
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          <translate sid="rotatePivotTranslation">0 0 0</translate>
          <translate sid="rotatePivot">0 0 0</translate>
          <rotate sid="rotateZ">0 0 1 -55.90223</rotate>
          <translate sid="rotatePivotInverse">0 0 0</translate>
          <translate sid="scalePivotTranslation">0 0 0</translate>
          <translate sid="scalePivot">0 0 0</translate>
          <scale sid="scale">0.8347326 1 1</scale>
          <translate sid="scalePivotInverse">0 0 0</translate>
          <instance_geometry url="#pCylinderShape18">
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              <technique_common>
                <instance_material symbol="lambert2SG" target="#AdditiveVertexColor"/>
              </technique_common>
            </bind_material>
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            <technique profile="OpenCOLLADAMaya">
              <originalMayaNodeId>pCylinder18</originalMayaNodeId>
            </technique>
          </extra>
        </node>
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          <translate sid="rotatePivotTranslation">0 0 0</translate>
          <translate sid="rotatePivot">0 0 0</translate>
          <rotate sid="rotateZ">0 0 1 -18.5258</rotate>
          <rotate sid="rotateY">0 1 0 -0.09647591</rotate>
          <rotate sid="rotateX">1 0 0 0.5658542</rotate>
          <translate sid="rotatePivotInverse">0 0 0</translate>
          <translate sid="scalePivotTranslation">0 0 0</translate>
          <translate sid="scalePivot">0 0 0</translate>
          <scale sid="scale">5.159334 1.343023 1.343023</scale>
          <translate sid="scalePivotInverse">0 0 0</translate>
          <instance_geometry url="#pCylinderShape20">
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              <technique_common>
                <instance_material symbol="lambert2SG" target="#AdditiveVertexColor"/>
              </technique_common>
            </bind_material>
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            <technique profile="OpenCOLLADAMaya">
              <originalMayaNodeId>pCylinder20</originalMayaNodeId>
            </technique>
          </extra>
        </node>
        <extra>
          <technique profile="OpenCOLLADAMaya">
            <originalMayaNodeId>group1</originalMayaNodeId>
          </technique>
        </extra>
      </node>
      <node id="group2" name="group2" type="NODE">
        <translate sid="translate">0 0 0</translate>
        <rotate sid="rotateY">0 1 0 0</rotate>
        <rotate sid="rotateX">1 0 0 0</rotate>
        <scale sid="scale">1 1 1</scale>
        <node id="pCylinder22" name="pCylinder22" type="NODE">
          <translate sid="translate">0 0 0</translate>
          <translate sid="rotatePivot">0 0 0</translate>
          <translate sid="rotatePivotInverse">0 0 0</translate>
          <translate sid="scalePivot">0 0 0</translate>
          <scale sid="scale">1 1 1</scale>
          <translate sid="scalePivotInverse">0 0 0</translate>
          <instance_geometry url="#pCylinderShape22">
            <bind_material>
              <technique_common>
                <instance_material symbol="lambert2SG" target="#AdditiveVertexColor"/>
              </technique_common>
            </bind_material>
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            <technique profile="OpenCOLLADAMaya">
              <originalMayaNodeId>pCylinder22</originalMayaNodeId>
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        </node>
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          <translate sid="rotatePivot">0 0 0</translate>
          <translate sid="rotatePivotInverse">0 0 0</translate>
          <translate sid="scalePivot">0 0 0</translate>
          <scale sid="scale">1 1 1</scale>
          <translate sid="scalePivotInverse">0 0 0</translate>
          <instance_geometry url="#pCylinderShape21">
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              <technique_common>
                <instance_material symbol="lambert2SG" target="#AdditiveVertexColor"/>
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          <extra>
            <technique profile="OpenCOLLADAMaya">
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            </technique>
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        </node>
        <extra>
          <technique profile="OpenCOLLADAMaya">
            <originalMayaNodeId>group2</originalMayaNodeId>
          </technique>
        </extra>
      </node>
    </visual_scene>
  </library_visual_scenes>
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        <float_array id="group1.rotateZ_group1_group1.rotateZ_group1-input-array" count="2">0 66.66667 </float_array>
        <technique_common>
          <accessor source="#group1.rotateZ_group1_group1.rotateZ_group1-input-array" count="2" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="group1.rotateZ_group1_group1.rotateZ_group1-output" name="group1.rotateZ_group1_group1.rotateZ_group1-output">
        <float_array id="group1.rotateZ_group1_group1.rotateZ_group1-output-array" count="2">0 360 </float_array>
        <technique_common>
          <accessor source="#group1.rotateZ_group1_group1.rotateZ_group1-output-array" count="2" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="group1.rotateZ_group1_group1.rotateZ_group1-interpolation" name="group1.rotateZ_group1_group1.rotateZ_group1-interpolation">
        <Name_array id="group1.rotateZ_group1_group1.rotateZ_group1-interpolation-array" count="2">LINEAR LINEAR </Name_array>
        <technique_common>
          <accessor source="#group1.rotateZ_group1_group1.rotateZ_group1-interpolation-array" count="2" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="group1.rotateZ_group1_group1.rotateZ_group1-sampler">
        <input semantic="INPUT" source="#group1.rotateZ_group1_group1.rotateZ_group1-input"/>
        <input semantic="OUTPUT" source="#group1.rotateZ_group1_group1.rotateZ_group1-output"/>
        <input semantic="INTERPOLATION" source="#group1.rotateZ_group1_group1.rotateZ_group1-interpolation"/>
      </sampler>
      <channel source="#group1.rotateZ_group1_group1.rotateZ_group1-sampler" target="group1/rotateZ.ANGLE"/>
    </animation>
    <animation id="pCylinder3.rotateZ_pCylinder3">
      <source id="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-input" name="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-input">
        <float_array id="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-input-array" count="5">0 16.66667 33.33333 50 66.66667 </float_array>
        <technique_common>
          <accessor source="#pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-input-array" count="5" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-output" name="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-output">
        <float_array id="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-output-array" count="5">30.34127 34.03692 21.79407 34.03692 30.34127 </float_array>
        <technique_common>
          <accessor source="#pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-output-array" count="5" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-interpolation" name="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-interpolation">
        <Name_array id="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR BEZIER </Name_array>
        <technique_common>
          <accessor source="#pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-interpolation-array" count="5" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-intangent" name="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-intangent">
        <float_array id="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-intangent-array" count="10">-10e-5 30.34127 16.66657 34.03692 33.33323 21.79407 49.9999 34.03692 61.11111 30.34127 </float_array>
        <technique_common>
          <accessor source="#pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-intangent-array" count="5" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-outtangent" name="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-outtangent">
        <float_array id="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-outtangent-array" count="10">10e-5 30.34127 16.66677 34.03692 33.33343 21.79407 50.0001 34.03692 67 30.41518 </float_array>
        <technique_common>
          <accessor source="#pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-outtangent-array" count="5" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-sampler">
        <input semantic="INPUT" source="#pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-input"/>
        <input semantic="OUTPUT" source="#pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-output"/>
        <input semantic="INTERPOLATION" source="#pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-interpolation"/>
        <input semantic="IN_TANGENT" source="#pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-intangent"/>
        <input semantic="OUT_TANGENT" source="#pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-outtangent"/>
      </sampler>
      <channel source="#pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-sampler" target="pCylinder3/rotateZ.ANGLE"/>
    </animation>
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        <float_array id="pCylinder3.scale_pCylinder3_scale-input-array" count="5">0 16.66667 33.33333 50 66.66667 </float_array>
        <technique_common>
          <accessor source="#pCylinder3.scale_pCylinder3_scale-input-array" count="5" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="pCylinder3.scale_pCylinder3_scale-output" name="pCylinder3.scale_pCylinder3_scale-output">
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        <technique_common>
          <accessor source="#pCylinder3.scale_pCylinder3_scale-output-array" count="5" stride="3">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="Z" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder3.scale_pCylinder3_scale-interpolation" name="pCylinder3.scale_pCylinder3_scale-interpolation">
        <Name_array id="pCylinder3.scale_pCylinder3_scale-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR BEZIER </Name_array>
        <technique_common>
          <accessor source="#pCylinder3.scale_pCylinder3_scale-interpolation-array" count="5" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder3.scale_pCylinder3_scale-intangent" name="pCylinder3.scale_pCylinder3_scale-intangent">
        <float_array id="pCylinder3.scale_pCylinder3_scale-intangent-array" count="30">-10e-5 2.439661 -10e-5 1 -10e-5 1 16.66657 0.3593686 16.66657 0.3593686 16.66657 0.3593686 33.33323 3.836908 33.33323 1 33.33323 1 49.9999 0.3593686 49.9999 0.3593686 49.9999 0.3593686 61.11111 2.439661 61.11111 1 61.11111 1 </float_array>
        <technique_common>
          <accessor source="#pCylinder3.scale_pCylinder3_scale-intangent-array" count="5" stride="6">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder3.scale_pCylinder3_scale-outtangent" name="pCylinder3.scale_pCylinder3_scale-outtangent">
        <float_array id="pCylinder3.scale_pCylinder3_scale-outtangent-array" count="30">10e-5 2.439661 10e-5 1 10e-5 1 16.66677 0.3593686 16.66677 0.3593686 16.66677 0.3593686 33.33343 3.836908 33.33343 1 33.33343 1 50.0001 0.3593686 50.0001 0.3593686 50.0001 0.3593686 67 2.398056 67 0.9871874 67 0.9871874 </float_array>
        <technique_common>
          <accessor source="#pCylinder3.scale_pCylinder3_scale-outtangent-array" count="5" stride="6">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="pCylinder3.scale_pCylinder3_scale-sampler">
        <input semantic="INPUT" source="#pCylinder3.scale_pCylinder3_scale-input"/>
        <input semantic="OUTPUT" source="#pCylinder3.scale_pCylinder3_scale-output"/>
        <input semantic="INTERPOLATION" source="#pCylinder3.scale_pCylinder3_scale-interpolation"/>
        <input semantic="IN_TANGENT" source="#pCylinder3.scale_pCylinder3_scale-intangent"/>
        <input semantic="OUT_TANGENT" source="#pCylinder3.scale_pCylinder3_scale-outtangent"/>
      </sampler>
      <channel source="#pCylinder3.scale_pCylinder3_scale-sampler" target="pCylinder3/scale"/>
    </animation>
    <animation id="pCylinder4.rotateZ_pCylinder4">
      <source id="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-input" name="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-input">
        <float_array id="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-input-array" count="5">0 16.66667 33.33333 50 66.66667 </float_array>
        <technique_common>
          <accessor source="#pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-input-array" count="5" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-output" name="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-output">
        <float_array id="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-output-array" count="5">59.02626 59.02626 59.02626 51.61626 59.02626 </float_array>
        <technique_common>
          <accessor source="#pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-output-array" count="5" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-interpolation" name="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-interpolation">
        <Name_array id="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR BEZIER </Name_array>
        <technique_common>
          <accessor source="#pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-interpolation-array" count="5" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-intangent" name="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-intangent">
        <float_array id="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-intangent-array" count="10">-10e-5 59.02626 16.66657 59.02626 33.33323 59.02626 49.9999 51.61626 61.11111 59.02626 </float_array>
        <technique_common>
          <accessor source="#pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-intangent-array" count="5" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
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      <source id="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-outtangent" name="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-outtangent">
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            <param name="TIME" type="float"/>
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        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
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            <param name="INTERPOLATION" type="name"/>
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        <technique_common>
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        <technique_common>
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        </technique_common>
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        <input semantic="IN_TANGENT" source="#pCylinder4.scale_pCylinder4_scale-intangent"/>
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            <param name="TIME" type="float"/>
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        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
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        <technique_common>
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        <technique_common>
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        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
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            <param name="INTERPOLATION" type="name"/>
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        <technique_common>
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        </technique_common>
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      <source id="pCylinder6.scale_pCylinder6_scale-outtangent" name="pCylinder6.scale_pCylinder6_scale-outtangent">
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        <technique_common>
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          </accessor>
        </technique_common>
      </source>
      <sampler id="pCylinder6.scale_pCylinder6_scale-sampler">
        <input semantic="INPUT" source="#pCylinder6.scale_pCylinder6_scale-input"/>
        <input semantic="OUTPUT" source="#pCylinder6.scale_pCylinder6_scale-output"/>
        <input semantic="INTERPOLATION" source="#pCylinder6.scale_pCylinder6_scale-interpolation"/>
        <input semantic="IN_TANGENT" source="#pCylinder6.scale_pCylinder6_scale-intangent"/>
        <input semantic="OUT_TANGENT" source="#pCylinder6.scale_pCylinder6_scale-outtangent"/>
      </sampler>
      <channel source="#pCylinder6.scale_pCylinder6_scale-sampler" target="pCylinder6/scale"/>
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    <animation id="pCylinder9.rotateZ_pCylinder9">
      <source id="pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-input" name="pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-input">
        <float_array id="pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-input-array" count="5">0 16.66667 33.33333 50 66.66667 </float_array>
        <technique_common>
          <accessor source="#pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-input-array" count="5" stride="1">
            <param name="TIME" type="float"/>
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        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-output" name="pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-output">
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        <technique_common>
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            <param name="ANGLE" type="float"/>
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        </technique_common>
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        </technique_common>
      </source>
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        <technique_common>
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        </technique_common>
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        <technique_common>
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            <param name="Y" type="float"/>
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        </technique_common>
      </source>
      <sampler id="pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-sampler">
        <input semantic="INPUT" source="#pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-input"/>
        <input semantic="OUTPUT" source="#pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-output"/>
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        <input semantic="IN_TANGENT" source="#pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-intangent"/>
        <input semantic="OUT_TANGENT" source="#pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-outtangent"/>
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      <channel source="#pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-sampler" target="pCylinder9/rotateZ.ANGLE"/>
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            <param name="TIME" type="float"/>
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        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="pCylinder9.scale_pCylinder9_scale-output" name="pCylinder9.scale_pCylinder9_scale-output">
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            <param name="INTERPOLATION" type="name"/>
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        </technique_common>
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        <technique_common>
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            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder9.scale_pCylinder9_scale-outtangent" name="pCylinder9.scale_pCylinder9_scale-outtangent">
        <float_array id="pCylinder9.scale_pCylinder9_scale-outtangent-array" count="30">10e-5 1.343023 10e-5 1.343023 10e-5 1.343023 16.66677 0.4826401 16.66677 0.4826401 16.66677 0.4826401 33.33343 6.315723 33.33343 1.343023 33.33343 1.343023 50.0001 1.246452 50.0001 0.4826401 50.0001 0.4826401 67 1.325815 67 1.325815 67 1.325815 </float_array>
        <technique_common>
          <accessor source="#pCylinder9.scale_pCylinder9_scale-outtangent-array" count="5" stride="6">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
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        </technique_common>
      </source>
      <sampler id="pCylinder9.scale_pCylinder9_scale-sampler">
        <input semantic="INPUT" source="#pCylinder9.scale_pCylinder9_scale-input"/>
        <input semantic="OUTPUT" source="#pCylinder9.scale_pCylinder9_scale-output"/>
        <input semantic="INTERPOLATION" source="#pCylinder9.scale_pCylinder9_scale-interpolation"/>
        <input semantic="IN_TANGENT" source="#pCylinder9.scale_pCylinder9_scale-intangent"/>
        <input semantic="OUT_TANGENT" source="#pCylinder9.scale_pCylinder9_scale-outtangent"/>
      </sampler>
      <channel source="#pCylinder9.scale_pCylinder9_scale-sampler" target="pCylinder9/scale"/>
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    <animation id="pCylinder11.rotateZ_pCylinder11">
      <source id="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-input" name="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-input">
        <float_array id="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-input-array" count="5">0 16.66667 33.33333 50 66.66667 </float_array>
        <technique_common>
          <accessor source="#pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-input-array" count="5" stride="1">
            <param name="TIME" type="float"/>
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        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-output" name="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-output">
        <float_array id="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-output-array" count="5">-178.3767 -180 -181.5279 -180 -178.3767 </float_array>
        <technique_common>
          <accessor source="#pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-output-array" count="5" stride="1">
            <param name="ANGLE" type="float"/>
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        </technique_common>
      </source>
      <source id="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-interpolation" name="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-interpolation">
        <Name_array id="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR BEZIER </Name_array>
        <technique_common>
          <accessor source="#pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-interpolation-array" count="5" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-intangent" name="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-intangent">
        <float_array id="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-intangent-array" count="10">-10e-5 -178.3767 16.66657 -180 33.33323 -181.5279 49.9999 -180 61.11111 -178.3767 </float_array>
        <technique_common>
          <accessor source="#pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-intangent-array" count="5" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-outtangent" name="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-outtangent">
        <float_array id="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-outtangent-array" count="10">10e-5 -178.3767 16.66677 -180 33.33343 -181.5279 50.0001 -180 67 -178.4092 </float_array>
        <technique_common>
          <accessor source="#pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-outtangent-array" count="5" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-sampler">
        <input semantic="INPUT" source="#pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-input"/>
        <input semantic="OUTPUT" source="#pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-output"/>
        <input semantic="INTERPOLATION" source="#pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-interpolation"/>
        <input semantic="IN_TANGENT" source="#pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-intangent"/>
        <input semantic="OUT_TANGENT" source="#pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-outtangent"/>
      </sampler>
      <channel source="#pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-sampler" target="pCylinder11/rotateZ.ANGLE"/>
    </animation>
    <animation id="pCylinder11.rotateY_pCylinder11">
      <source id="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-input" name="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-input">
        <float_array id="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-input-array" count="5">0 16.66667 33.33333 50 66.66667 </float_array>
        <technique_common>
          <accessor source="#pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-input-array" count="5" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-output" name="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-output">
        <float_array id="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-output-array" count="5">0 0 0.8567607 0 0 </float_array>
        <technique_common>
          <accessor source="#pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-output-array" count="5" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-interpolation" name="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-interpolation">
        <Name_array id="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR BEZIER </Name_array>
        <technique_common>
          <accessor source="#pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-interpolation-array" count="5" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-intangent" name="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-intangent">
        <float_array id="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-intangent-array" count="10">-10e-5 0 16.66657 0 33.33323 0.8567607 49.9999 0 61.11111 0 </float_array>
        <technique_common>
          <accessor source="#pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-intangent-array" count="5" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-outtangent" name="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-outtangent">
        <float_array id="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-outtangent-array" count="10">10e-5 0 16.66677 0 33.33343 0.8567607 50.0001 0 67 0 </float_array>
        <technique_common>
          <accessor source="#pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-outtangent-array" count="5" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-sampler">
        <input semantic="INPUT" source="#pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-input"/>
        <input semantic="OUTPUT" source="#pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-output"/>
        <input semantic="INTERPOLATION" source="#pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-interpolation"/>
        <input semantic="IN_TANGENT" source="#pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-intangent"/>
        <input semantic="OUT_TANGENT" source="#pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-outtangent"/>
      </sampler>
      <channel source="#pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-sampler" target="pCylinder11/rotateY.ANGLE"/>
    </animation>
    <animation id="pCylinder11.rotateX_pCylinder11">
      <source id="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-input" name="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-input">
        <float_array id="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-input-array" count="5">0 16.66667 33.33333 50 66.66667 </float_array>
        <technique_common>
          <accessor source="#pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-input-array" count="5" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-output" name="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-output">
        <float_array id="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-output-array" count="5">0 0 -2.175537 0 0 </float_array>
        <technique_common>
          <accessor source="#pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-output-array" count="5" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-interpolation" name="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-interpolation">
        <Name_array id="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR BEZIER </Name_array>
        <technique_common>
          <accessor source="#pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-interpolation-array" count="5" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-intangent" name="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-intangent">
        <float_array id="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-intangent-array" count="10">-10e-5 0 16.66657 0 33.33323 -2.175537 49.9999 0 61.11111 0 </float_array>
        <technique_common>
          <accessor source="#pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-intangent-array" count="5" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-outtangent" name="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-outtangent">
        <float_array id="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-outtangent-array" count="10">10e-5 0 16.66677 0 33.33343 -2.175537 50.0001 0 67 0 </float_array>
        <technique_common>
          <accessor source="#pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-outtangent-array" count="5" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-sampler">
        <input semantic="INPUT" source="#pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-input"/>
        <input semantic="OUTPUT" source="#pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-output"/>
        <input semantic="INTERPOLATION" source="#pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-interpolation"/>
        <input semantic="IN_TANGENT" source="#pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-intangent"/>
        <input semantic="OUT_TANGENT" source="#pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-outtangent"/>
      </sampler>
      <channel source="#pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-sampler" target="pCylinder11/rotateX.ANGLE"/>
    </animation>
    <animation id="pCylinder11.scale_pCylinder11">
      <source id="pCylinder11.scale_pCylinder11_scale-input" name="pCylinder11.scale_pCylinder11_scale-input">
        <float_array id="pCylinder11.scale_pCylinder11_scale-input-array" count="5">0 16.66667 33.33333 50 66.66667 </float_array>
        <technique_common>
          <accessor source="#pCylinder11.scale_pCylinder11_scale-input-array" count="5" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="pCylinder11.scale_pCylinder11_scale-output" name="pCylinder11.scale_pCylinder11_scale-output">
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        <technique_common>
          <accessor source="#pCylinder11.scale_pCylinder11_scale-output-array" count="5" stride="3">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="Z" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder11.scale_pCylinder11_scale-interpolation" name="pCylinder11.scale_pCylinder11_scale-interpolation">
        <Name_array id="pCylinder11.scale_pCylinder11_scale-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR BEZIER </Name_array>
        <technique_common>
          <accessor source="#pCylinder11.scale_pCylinder11_scale-interpolation-array" count="5" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder11.scale_pCylinder11_scale-intangent" name="pCylinder11.scale_pCylinder11_scale-intangent">
        <float_array id="pCylinder11.scale_pCylinder11_scale-intangent-array" count="30">-10e-5 3.331112 -10e-5 1 -10e-5 1 16.66657 0.3593686 16.66657 0.3593686 16.66657 0.3593686 33.33323 0.3076627 33.33323 1 33.33323 1 49.9999 0.100785 49.9999 0.6199707 49.9999 0.3593686 61.11111 3.331112 61.11111 1 61.11111 1 </float_array>
        <technique_common>
          <accessor source="#pCylinder11.scale_pCylinder11_scale-intangent-array" count="5" stride="6">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder11.scale_pCylinder11_scale-outtangent" name="pCylinder11.scale_pCylinder11_scale-outtangent">
        <float_array id="pCylinder11.scale_pCylinder11_scale-outtangent-array" count="30">10e-5 3.331112 10e-5 1 10e-5 1 16.66677 0.3593686 16.66677 0.3593686 16.66677 0.3593686 33.33343 0.3076627 33.33343 1 33.33343 1 50.0001 0.100785 50.0001 0.6199707 50.0001 0.3593686 67 3.271677 67 0.9871874 67 0.9871874 </float_array>
        <technique_common>
          <accessor source="#pCylinder11.scale_pCylinder11_scale-outtangent-array" count="5" stride="6">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="pCylinder11.scale_pCylinder11_scale-sampler">
        <input semantic="INPUT" source="#pCylinder11.scale_pCylinder11_scale-input"/>
        <input semantic="OUTPUT" source="#pCylinder11.scale_pCylinder11_scale-output"/>
        <input semantic="INTERPOLATION" source="#pCylinder11.scale_pCylinder11_scale-interpolation"/>
        <input semantic="IN_TANGENT" source="#pCylinder11.scale_pCylinder11_scale-intangent"/>
        <input semantic="OUT_TANGENT" source="#pCylinder11.scale_pCylinder11_scale-outtangent"/>
      </sampler>
      <channel source="#pCylinder11.scale_pCylinder11_scale-sampler" target="pCylinder11/scale"/>
    </animation>
    <animation id="pCylinder13.rotateZ_pCylinder13">
      <source id="pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-input" name="pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-input">
        <float_array id="pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-input-array" count="5">0 16.66667 33.33333 50 66.66667 </float_array>
        <technique_common>
          <accessor source="#pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-input-array" count="5" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-output" name="pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-output">
        <float_array id="pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-output-array" count="5">-144 -144 -153.6756 -153.9328 -144 </float_array>
        <technique_common>
          <accessor source="#pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-output-array" count="5" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-interpolation" name="pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-interpolation">
        <Name_array id="pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR BEZIER </Name_array>
        <technique_common>
          <accessor source="#pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-interpolation-array" count="5" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
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            <param name="TIME" type="float"/>
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        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
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        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
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      <channel source="#pCylinder14.scale_pCylinder14_scale-sampler" target="pCylinder14/scale"/>
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            <param name="TIME" type="float"/>
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        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
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        </technique>
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            <param name="ANGLE" type="float"/>
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        <technique_common>
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        </technique_common>
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        <technique_common>
          <accessor source="#pCylinder15.rotateZ_pCylinder15_pCylinder15.rotateZ_pCylinder15-outtangent-array" count="4" stride="2">
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        </technique_common>
      </source>
      <sampler id="pCylinder15.rotateZ_pCylinder15_pCylinder15.rotateZ_pCylinder15-sampler">
        <input semantic="INPUT" source="#pCylinder15.rotateZ_pCylinder15_pCylinder15.rotateZ_pCylinder15-input"/>
        <input semantic="OUTPUT" source="#pCylinder15.rotateZ_pCylinder15_pCylinder15.rotateZ_pCylinder15-output"/>
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        <input semantic="IN_TANGENT" source="#pCylinder15.rotateZ_pCylinder15_pCylinder15.rotateZ_pCylinder15-intangent"/>
        <input semantic="OUT_TANGENT" source="#pCylinder15.rotateZ_pCylinder15_pCylinder15.rotateZ_pCylinder15-outtangent"/>
      </sampler>
      <channel source="#pCylinder15.rotateZ_pCylinder15_pCylinder15.rotateZ_pCylinder15-sampler" target="pCylinder15/rotateZ.ANGLE"/>
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          <accessor source="#pCylinder15.scale_pCylinder15_scale-input-array" count="4" stride="1">
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        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
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      <source id="pCylinder15.scale_pCylinder15_scale-output" name="pCylinder15.scale_pCylinder15_scale-output">
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      <sampler id="pCylinder15.scale_pCylinder15_scale-sampler">
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      <channel source="#pCylinder15.scale_pCylinder15_scale-sampler" target="pCylinder15/scale"/>
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    <animation id="pCylinder18.scale_pCylinder18">
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        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
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      <source id="pCylinder18.scale_pCylinder18_scale-output" name="pCylinder18.scale_pCylinder18_scale-output">
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        <float_array id="pCylinder18.scale_pCylinder18_scale-outtangent-array" count="24">10e-5 0.8347326 10e-5 1 10e-5 1 33.33343 0.04303431 33.33343 0.349386 33.33343 0.1088802 55.55555 0.2450597 55.55555 0.7742659 55.55555 0.8143501 67 0.8274741 67 0.9910888 67 0.9910888 </float_array>
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        <input semantic="IN_TANGENT" source="#pCylinder18.scale_pCylinder18_scale-intangent"/>
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            <param name="TIME" type="float"/>
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        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-output" name="pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-output">
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            <param name="ANGLE" type="float"/>
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        <Name_array id="pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-interpolation-array" count="4">LINEAR LINEAR BEZIER BEZIER </Name_array>
        <technique_common>
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            <param name="INTERPOLATION" type="name"/>
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        </technique_common>
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      <source id="pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-intangent" name="pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-intangent">
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        <technique_common>
          <accessor source="#pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-intangent-array" count="4" stride="2">
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        </technique_common>
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      <source id="pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-outtangent" name="pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-outtangent">
        <float_array id="pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-outtangent-array" count="8">10e-5 -18.5258 33.33343 -26.08759 55.55555 -11.16476 67 -18.60142 </float_array>
        <technique_common>
          <accessor source="#pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-outtangent-array" count="4" stride="2">
            <param name="X" type="float"/>
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        </technique_common>
      </source>
      <sampler id="pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-sampler">
        <input semantic="INPUT" source="#pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-input"/>
        <input semantic="OUTPUT" source="#pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-output"/>
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        <input semantic="IN_TANGENT" source="#pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-intangent"/>
        <input semantic="OUT_TANGENT" source="#pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-outtangent"/>
      </sampler>
      <channel source="#pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-sampler" target="pCylinder20/rotateZ.ANGLE"/>
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      <source id="pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-input" name="pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-input">
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        <technique_common>
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            <param name="TIME" type="float"/>
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        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-output" name="pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-output">
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        <technique_common>
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            <param name="ANGLE" type="float"/>
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        <technique_common>
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            <param name="INTERPOLATION" type="name"/>
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        </technique_common>
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        <technique_common>
          <accessor source="#pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-intangent-array" count="4" stride="2">
            <param name="X" type="float"/>
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          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-outtangent" name="pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-outtangent">
        <float_array id="pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-outtangent-array" count="8">10e-5 -0.09647589 33.33343 0 55.55555 -0.1219533 67 -0.09551113 </float_array>
        <technique_common>
          <accessor source="#pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-outtangent-array" count="4" stride="2">
            <param name="X" type="float"/>
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        </technique_common>
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      <sampler id="pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-sampler">
        <input semantic="INPUT" source="#pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-input"/>
        <input semantic="OUTPUT" source="#pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-output"/>
        <input semantic="INTERPOLATION" source="#pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-interpolation"/>
        <input semantic="IN_TANGENT" source="#pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-intangent"/>
        <input semantic="OUT_TANGENT" source="#pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-outtangent"/>
      </sampler>
      <channel source="#pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-sampler" target="pCylinder20/rotateY.ANGLE"/>
    </animation>
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      <source id="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-input" name="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-input">
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        <technique_common>
          <accessor source="#pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-input-array" count="4" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-output" name="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-output">
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        <technique_common>
          <accessor source="#pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-output-array" count="4" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-interpolation" name="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-interpolation">
        <Name_array id="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-interpolation-array" count="4">LINEAR LINEAR BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor source="#pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-interpolation-array" count="4" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-intangent" name="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-intangent">
        <float_array id="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-intangent-array" count="8">-10e-5 0.5658541 33.33323 0 44.44444 0.2430896 61.11111 0.5658541 </float_array>
        <technique_common>
          <accessor source="#pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-intangent-array" count="4" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-outtangent" name="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-outtangent">
        <float_array id="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-outtangent-array" count="8">10e-5 0.5658541 33.33343 0 55.55555 0.4317077 67 0.5601956 </float_array>
        <technique_common>
          <accessor source="#pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-outtangent-array" count="4" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-sampler">
        <input semantic="INPUT" source="#pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-input"/>
        <input semantic="OUTPUT" source="#pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-output"/>
        <input semantic="INTERPOLATION" source="#pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-interpolation"/>
        <input semantic="IN_TANGENT" source="#pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-intangent"/>
        <input semantic="OUT_TANGENT" source="#pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-outtangent"/>
      </sampler>
      <channel source="#pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-sampler" target="pCylinder20/rotateX.ANGLE"/>
    </animation>
    <animation id="pCylinder20.scale_pCylinder20">
      <source id="pCylinder20.scale_pCylinder20_scale-input" name="pCylinder20.scale_pCylinder20_scale-input">
        <float_array id="pCylinder20.scale_pCylinder20_scale-input-array" count="4">0 33.33333 50 66.66667 </float_array>
        <technique_common>
          <accessor source="#pCylinder20.scale_pCylinder20_scale-input-array" count="4" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="pCylinder20.scale_pCylinder20_scale-output" name="pCylinder20.scale_pCylinder20_scale-output">
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        <technique_common>
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            <param name="Y" type="float"/>
            <param name="Z" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCylinder20.scale_pCylinder20_scale-interpolation" name="pCylinder20.scale_pCylinder20_scale-interpolation">
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        <technique_common>
          <accessor source="#pCylinder20.scale_pCylinder20_scale-interpolation-array" count="4" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
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        <technique_common>
          <accessor source="#pCylinder20.scale_pCylinder20_scale-intangent-array" count="4" stride="6">
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        </technique_common>
      </source>
      <source id="pCylinder20.scale_pCylinder20_scale-outtangent" name="pCylinder20.scale_pCylinder20_scale-outtangent">
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        <technique_common>
          <accessor source="#pCylinder20.scale_pCylinder20_scale-outtangent-array" count="4" stride="6">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
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          </accessor>
        </technique_common>
      </source>
      <sampler id="pCylinder20.scale_pCylinder20_scale-sampler">
        <input semantic="INPUT" source="#pCylinder20.scale_pCylinder20_scale-input"/>
        <input semantic="OUTPUT" source="#pCylinder20.scale_pCylinder20_scale-output"/>
        <input semantic="INTERPOLATION" source="#pCylinder20.scale_pCylinder20_scale-interpolation"/>
        <input semantic="IN_TANGENT" source="#pCylinder20.scale_pCylinder20_scale-intangent"/>
        <input semantic="OUT_TANGENT" source="#pCylinder20.scale_pCylinder20_scale-outtangent"/>
      </sampler>
      <channel source="#pCylinder20.scale_pCylinder20_scale-sampler" target="pCylinder20/scale"/>
    </animation>
    <animation id="group2.rotateY_group2">
      <source id="group2.rotateY_group2_group2.rotateY_group2-input" name="group2.rotateY_group2_group2.rotateY_group2-input">
        <float_array id="group2.rotateY_group2_group2.rotateY_group2-input-array" count="6">0 16.66667 33.33333 33.36666 50 66.66667 </float_array>
        <technique_common>
          <accessor source="#group2.rotateY_group2_group2.rotateY_group2-input-array" count="6" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="group2.rotateY_group2_group2.rotateY_group2-output" name="group2.rotateY_group2_group2.rotateY_group2-output">
        <float_array id="group2.rotateY_group2_group2.rotateY_group2-output-array" count="6">0 0 0 0 0 0 </float_array>
        <technique_common>
          <accessor source="#group2.rotateY_group2_group2.rotateY_group2-output-array" count="6" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="group2.rotateY_group2_group2.rotateY_group2-interpolation" name="group2.rotateY_group2_group2.rotateY_group2-interpolation">
        <Name_array id="group2.rotateY_group2_group2.rotateY_group2-interpolation-array" count="6">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR </Name_array>
        <technique_common>
          <accessor source="#group2.rotateY_group2_group2.rotateY_group2-interpolation-array" count="6" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="group2.rotateY_group2_group2.rotateY_group2-sampler">
        <input semantic="INPUT" source="#group2.rotateY_group2_group2.rotateY_group2-input"/>
        <input semantic="OUTPUT" source="#group2.rotateY_group2_group2.rotateY_group2-output"/>
        <input semantic="INTERPOLATION" source="#group2.rotateY_group2_group2.rotateY_group2-interpolation"/>
      </sampler>
      <channel source="#group2.rotateY_group2_group2.rotateY_group2-sampler" target="group2/rotateY.ANGLE"/>
    </animation>
    <animation id="group2.rotateX_group2">
      <source id="group2.rotateX_group2_group2.rotateX_group2-input" name="group2.rotateX_group2_group2.rotateX_group2-input">
        <float_array id="group2.rotateX_group2_group2.rotateX_group2-input-array" count="6">0 16.66667 33.33333 33.36666 50 66.66667 </float_array>
        <technique_common>
          <accessor source="#group2.rotateX_group2_group2.rotateX_group2-input-array" count="6" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="group2.rotateX_group2_group2.rotateX_group2-output" name="group2.rotateX_group2_group2.rotateX_group2-output">
        <float_array id="group2.rotateX_group2_group2.rotateX_group2-output-array" count="6">0 0 0 0 0 0 </float_array>
        <technique_common>
          <accessor source="#group2.rotateX_group2_group2.rotateX_group2-output-array" count="6" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="group2.rotateX_group2_group2.rotateX_group2-interpolation" name="group2.rotateX_group2_group2.rotateX_group2-interpolation">
        <Name_array id="group2.rotateX_group2_group2.rotateX_group2-interpolation-array" count="6">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR </Name_array>
        <technique_common>
          <accessor source="#group2.rotateX_group2_group2.rotateX_group2-interpolation-array" count="6" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="group2.rotateX_group2_group2.rotateX_group2-sampler">
        <input semantic="INPUT" source="#group2.rotateX_group2_group2.rotateX_group2-input"/>
        <input semantic="OUTPUT" source="#group2.rotateX_group2_group2.rotateX_group2-output"/>
        <input semantic="INTERPOLATION" source="#group2.rotateX_group2_group2.rotateX_group2-interpolation"/>
      </sampler>
      <channel source="#group2.rotateX_group2_group2.rotateX_group2-sampler" target="group2/rotateX.ANGLE"/>
    </animation>
    <animation id="group2.scale_group2">
      <source id="group2.scale_group2_scale-input" name="group2.scale_group2_scale-input">
        <float_array id="group2.scale_group2_scale-input-array" count="6">0 16.66667 33.33333 33.36666 50 66.66667 </float_array>
        <technique_common>
          <accessor source="#group2.scale_group2_scale-input-array" count="6" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="OpenCOLLADAMaya">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="group2.scale_group2_scale-output" name="group2.scale_group2_scale-output">
        <float_array id="group2.scale_group2_scale-output-array" count="18">1 1 1 100 100 100 600 600 600 1 1 1 100 100 100 600 600 600 </float_array>
        <technique_common>
          <accessor source="#group2.scale_group2_scale-output-array" count="6" stride="3">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="Z" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="group2.scale_group2_scale-interpolation" name="group2.scale_group2_scale-interpolation">
        <Name_array id="group2.scale_group2_scale-interpolation-array" count="6">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR </Name_array>
        <technique_common>
          <accessor source="#group2.scale_group2_scale-interpolation-array" count="6" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="group2.scale_group2_scale-sampler">
        <input semantic="INPUT" source="#group2.scale_group2_scale-input"/>
        <input semantic="OUTPUT" source="#group2.scale_group2_scale-output"/>
        <input semantic="INTERPOLATION" source="#group2.scale_group2_scale-interpolation"/>
      </sampler>
      <channel source="#group2.scale_group2_scale-sampler" target="group2/scale"/>
    </animation>
  </library_animations>
  <scene>
    <instance_visual_scene url="#VisualSceneNode"/>
  </scene>
</COLLADA>