/*
Auto-generated by: https://github.com/pmndrs/gltfjsx
*/

import * as THREE from 'three'
import React, { useMemo, useRef } from 'react'
import { useGLTF } from '@react-three/drei'
import { GLTF } from 'three-stdlib'

type GLTFResult = GLTF & {
  nodes: {
    StarBlue: THREE.Mesh
    StarBlue1: THREE.Mesh
    StarBlue2: THREE.Mesh
    StarBlue3: THREE.Mesh
    StarBlue4: THREE.Mesh
    StarBlue5: THREE.Mesh
    StarBlue6: THREE.Mesh
    StarRed: THREE.Mesh
    StarRed1: THREE.Mesh
    StarRed2: THREE.Mesh
    StarRed3: THREE.Mesh
    StarRed4: THREE.Mesh
    StarRed5: THREE.Mesh
    StarRed6: THREE.Mesh
    StarRed7: THREE.Mesh
    StarRed8: THREE.Mesh
    StarRed9: THREE.Mesh
    StarRed10: THREE.Mesh
    StarBlue7: THREE.Mesh
    StarBlue8: THREE.Mesh
    StarBlue9: THREE.Mesh
    StarBlue10: THREE.Mesh
    StarBlue11: THREE.Mesh
    StarGreen: THREE.Mesh
    StarGreen1: THREE.Mesh
    StarGreen2: THREE.Mesh
    StarGreen3: THREE.Mesh
    StarGreen4: THREE.Mesh
    StarGreen5: THREE.Mesh
    StarGreen6: THREE.Mesh
    StarGreen7: THREE.Mesh
    StarBlue12: THREE.Mesh
    StarBlue13: THREE.Mesh
    StarBlue14: THREE.Mesh
    StarBlue15: THREE.Mesh
    StarBlue16: THREE.Mesh
    StarBlue17: THREE.Mesh
    StarBlue18: THREE.Mesh
    StarBlue19: THREE.Mesh
    StarBlue20: THREE.Mesh
    StarBlue21: THREE.Mesh
    StarGreen8: THREE.Mesh
    StarGreen9: THREE.Mesh
    StarGreen10: THREE.Mesh
    StarGreen11: THREE.Mesh
    StarGreen12: THREE.Mesh
    StarGreen13: THREE.Mesh
    StarGreen14: THREE.Mesh
    StarGreen15: THREE.Mesh
    StarBlue22: THREE.Mesh
    StarBlue23: THREE.Mesh
    StarBlue24: THREE.Mesh
    StarBlue25: THREE.Mesh
    StarBlue26: THREE.Mesh
    StarBlue27: THREE.Mesh
    StarBlue28: THREE.Mesh
    StarRed11: THREE.Mesh
    StarRed12: THREE.Mesh
    StarRed13: THREE.Mesh
    StarRed14: THREE.Mesh
    StarRed15: THREE.Mesh
    StarRed16: THREE.Mesh
    StarRed17: THREE.Mesh
    StarRed18: THREE.Mesh
    StarRed19: THREE.Mesh
    StarRed20: THREE.Mesh
    StarRed21: THREE.Mesh
    StarGreen16: THREE.Mesh
    StarGreen17: THREE.Mesh
    StarGreen18: THREE.Mesh
    StarGreen19: THREE.Mesh
    StarGreen41: THREE.Mesh
    StarGreen40: THREE.Mesh
    StarGreen39: THREE.Mesh
    StarGreen38: THREE.Mesh
    StarGreen37: THREE.Mesh
    StarRed43: THREE.Mesh
    StarRed42: THREE.Mesh
    StarRed41: THREE.Mesh
    StarRed40: THREE.Mesh
    StarRed39: THREE.Mesh
    StarRed38: THREE.Mesh
    StarRed37: THREE.Mesh
    StarRed36: THREE.Mesh
    StarRed35: THREE.Mesh
    StarRed34: THREE.Mesh
    StarRed33: THREE.Mesh
    StarBlue57: THREE.Mesh
    StarBlue56: THREE.Mesh
    StarBlue55: THREE.Mesh
    StarBlue54: THREE.Mesh
    StarBlue53: THREE.Mesh
    StarBlue52: THREE.Mesh
    StarBlue51: THREE.Mesh
    StarGreen36: THREE.Mesh
    StarGreen35: THREE.Mesh
    StarGreen34: THREE.Mesh
    StarGreen33: THREE.Mesh
    StarGreen32: THREE.Mesh
    StarGreen31: THREE.Mesh
    StarGreen30: THREE.Mesh
    StarGreen29: THREE.Mesh
    StarBlue50: THREE.Mesh
    StarBlue49: THREE.Mesh
    StarBlue48: THREE.Mesh
    StarBlue47: THREE.Mesh
    StarBlue46: THREE.Mesh
    StarBlue45: THREE.Mesh
    StarBlue44: THREE.Mesh
    StarBlue43: THREE.Mesh
    StarBlue42: THREE.Mesh
    StarBlue41: THREE.Mesh
    StarGreen28: THREE.Mesh
    StarGreen27: THREE.Mesh
    StarGreen26: THREE.Mesh
    StarGreen25: THREE.Mesh
    StarGreen24: THREE.Mesh
    StarGreen23: THREE.Mesh
    StarGreen22: THREE.Mesh
    StarGreen21: THREE.Mesh
    StarBlue40: THREE.Mesh
    StarBlue39: THREE.Mesh
    StarBlue38: THREE.Mesh
    StarBlue37: THREE.Mesh
    StarBlue36: THREE.Mesh
    StarRed32: THREE.Mesh
    StarRed31: THREE.Mesh
    StarRed30: THREE.Mesh
    StarRed29: THREE.Mesh
    StarRed28: THREE.Mesh
    StarRed27: THREE.Mesh
    StarRed26: THREE.Mesh
    StarRed25: THREE.Mesh
    StarRed24: THREE.Mesh
    StarRed23: THREE.Mesh
    StarRed22: THREE.Mesh
    StarBlue35: THREE.Mesh
    StarBlue34: THREE.Mesh
    StarBlue33: THREE.Mesh
    StarBlue32: THREE.Mesh
    StarBlue31: THREE.Mesh
    StarBlue30: THREE.Mesh
    StarBlue29: THREE.Mesh
    StarGreen62: THREE.Mesh
    StarGreen61: THREE.Mesh
    StarGreen60: THREE.Mesh
    StarGreen59: THREE.Mesh
    StarGreen58: THREE.Mesh
    StarRed115: THREE.Mesh
    StarRed114: THREE.Mesh
    StarRed113: THREE.Mesh
    StarRed112: THREE.Mesh
    StarRed111: THREE.Mesh
    StarRed110: THREE.Mesh
    StarRed109: THREE.Mesh
    StarRed108: THREE.Mesh
    StarRed107: THREE.Mesh
    StarRed106: THREE.Mesh
    StarRed105: THREE.Mesh
    StarBlue86: THREE.Mesh
    StarBlue85: THREE.Mesh
    StarBlue84: THREE.Mesh
    StarBlue83: THREE.Mesh
    StarBlue82: THREE.Mesh
    StarBlue81: THREE.Mesh
    StarBlue80: THREE.Mesh
    StarGreen57: THREE.Mesh
    StarGreen56: THREE.Mesh
    StarGreen55: THREE.Mesh
    StarGreen54: THREE.Mesh
    StarGreen53: THREE.Mesh
    StarGreen52: THREE.Mesh
    StarGreen51: THREE.Mesh
    StarGreen50: THREE.Mesh
    StarBlue79: THREE.Mesh
    StarBlue78: THREE.Mesh
    StarBlue77: THREE.Mesh
    StarBlue76: THREE.Mesh
    StarBlue75: THREE.Mesh
    StarBlue74: THREE.Mesh
    StarBlue73: THREE.Mesh
    StarBlue72: THREE.Mesh
    StarBlue71: THREE.Mesh
    StarBlue70: THREE.Mesh
    StarGreen49: THREE.Mesh
    StarGreen48: THREE.Mesh
    StarGreen47: THREE.Mesh
    StarGreen46: THREE.Mesh
    StarGreen45: THREE.Mesh
    StarGreen44: THREE.Mesh
    StarGreen43: THREE.Mesh
    StarGreen42: THREE.Mesh
    StarBlue69: THREE.Mesh
    StarBlue68: THREE.Mesh
    StarBlue67: THREE.Mesh
    StarBlue66: THREE.Mesh
    StarBlue65: THREE.Mesh
    StarRed104: THREE.Mesh
    StarRed103: THREE.Mesh
    StarRed102: THREE.Mesh
    StarRed101: THREE.Mesh
    StarRed100: THREE.Mesh
    StarRed99: THREE.Mesh
    StarRed98: THREE.Mesh
    StarRed97: THREE.Mesh
    StarRed96: THREE.Mesh
    StarRed95: THREE.Mesh
    StarRed94: THREE.Mesh
    StarBlue64: THREE.Mesh
    StarBlue63: THREE.Mesh
    StarBlue62: THREE.Mesh
    StarBlue61: THREE.Mesh
    StarBlue60: THREE.Mesh
    StarBlue59: THREE.Mesh
    StarBlue58: THREE.Mesh
    StarYellow24: THREE.Mesh
    StarYellow23: THREE.Mesh
    StarYellow22: THREE.Mesh
    StarYellow21: THREE.Mesh
    StarYellow20: THREE.Mesh
    StarYellow19: THREE.Mesh
    StarYellow18: THREE.Mesh
    StarYellow17: THREE.Mesh
    StarYellow16: THREE.Mesh
    StarYellow15: THREE.Mesh
    StarYellow14: THREE.Mesh
    StarYellow13: THREE.Mesh
    StarYellow12: THREE.Mesh
    StarYellow11: THREE.Mesh
    StarRed93: THREE.Mesh
    StarRed92: THREE.Mesh
    StarRed91: THREE.Mesh
    StarRed90: THREE.Mesh
    StarRed89: THREE.Mesh
    StarRed88: THREE.Mesh
    StarRed87: THREE.Mesh
    StarRed86: THREE.Mesh
    StarRed85: THREE.Mesh
    StarRed84: THREE.Mesh
    StarRed83: THREE.Mesh
    StarRed82: THREE.Mesh
    StarRed81: THREE.Mesh
    StarRed80: THREE.Mesh
    StarRed79: THREE.Mesh
    StarRed78: THREE.Mesh
    StarRed77: THREE.Mesh
    StarRed76: THREE.Mesh
    StarRed75: THREE.Mesh
    StarRed74: THREE.Mesh
    StarRed73: THREE.Mesh
    StarRed72: THREE.Mesh
    StarRed71: THREE.Mesh
    StarRed70: THREE.Mesh
    StarRed69: THREE.Mesh
    StarRed68: THREE.Mesh
    StarRed67: THREE.Mesh
    StarRed66: THREE.Mesh
    StarRed65: THREE.Mesh
    StarRed64: THREE.Mesh
    StarRed63: THREE.Mesh
    StarRed62: THREE.Mesh
    StarRed61: THREE.Mesh
    StarRed60: THREE.Mesh
    StarRed59: THREE.Mesh
    StarRed58: THREE.Mesh
    StarRed57: THREE.Mesh
    StarRed56: THREE.Mesh
    StarRed55: THREE.Mesh
    StarRed54: THREE.Mesh
    StarRed53: THREE.Mesh
    StarRed52: THREE.Mesh
    StarRed51: THREE.Mesh
    StarRed50: THREE.Mesh
    StarRed49: THREE.Mesh
    StarRed48: THREE.Mesh
    StarRed47: THREE.Mesh
    StarRed46: THREE.Mesh
    StarRed45: THREE.Mesh
    StarRed44: THREE.Mesh
    StarYellow38: THREE.Mesh
    StarYellow37: THREE.Mesh
    StarYellow36: THREE.Mesh
    StarYellow35: THREE.Mesh
    StarYellow34: THREE.Mesh
    StarYellow33: THREE.Mesh
    StarYellow32: THREE.Mesh
    StarYellow31: THREE.Mesh
    StarYellow30: THREE.Mesh
    StarYellow29: THREE.Mesh
    StarYellow28: THREE.Mesh
    StarYellow27: THREE.Mesh
    StarYellow26: THREE.Mesh
    StarYellow25: THREE.Mesh
    StarRed165: THREE.Mesh
    StarRed164: THREE.Mesh
    StarRed163: THREE.Mesh
    StarRed162: THREE.Mesh
    StarRed161: THREE.Mesh
    StarRed160: THREE.Mesh
    StarRed159: THREE.Mesh
    StarRed158: THREE.Mesh
    StarRed157: THREE.Mesh
    StarRed156: THREE.Mesh
    StarRed155: THREE.Mesh
    StarRed154: THREE.Mesh
    StarRed153: THREE.Mesh
    StarRed152: THREE.Mesh
    StarRed151: THREE.Mesh
    StarRed150: THREE.Mesh
    StarRed149: THREE.Mesh
    StarRed148: THREE.Mesh
    StarRed147: THREE.Mesh
    StarRed146: THREE.Mesh
    StarRed145: THREE.Mesh
    StarRed144: THREE.Mesh
    StarRed143: THREE.Mesh
    StarRed142: THREE.Mesh
    StarRed141: THREE.Mesh
    StarRed140: THREE.Mesh
    StarRed139: THREE.Mesh
    StarRed138: THREE.Mesh
    StarRed137: THREE.Mesh
    StarRed136: THREE.Mesh
    StarRed135: THREE.Mesh
    StarRed134: THREE.Mesh
    StarRed133: THREE.Mesh
    StarRed132: THREE.Mesh
    StarRed131: THREE.Mesh
    StarRed130: THREE.Mesh
    StarRed129: THREE.Mesh
    StarRed128: THREE.Mesh
    StarRed127: THREE.Mesh
    StarRed126: THREE.Mesh
    StarRed125: THREE.Mesh
    StarRed124: THREE.Mesh
    StarRed123: THREE.Mesh
    StarRed122: THREE.Mesh
    StarRed121: THREE.Mesh
    StarRed120: THREE.Mesh
    StarRed119: THREE.Mesh
    StarRed118: THREE.Mesh
    StarRed117: THREE.Mesh
    StarRed116: THREE.Mesh
    StarYellow52: THREE.Mesh
    StarYellow51: THREE.Mesh
    StarYellow50: THREE.Mesh
    StarYellow49: THREE.Mesh
    StarYellow48: THREE.Mesh
    StarYellow47: THREE.Mesh
    StarYellow46: THREE.Mesh
    StarYellow45: THREE.Mesh
    StarYellow44: THREE.Mesh
    StarYellow43: THREE.Mesh
    StarYellow42: THREE.Mesh
    StarYellow41: THREE.Mesh
    StarYellow40: THREE.Mesh
    StarYellow39: THREE.Mesh
    StarRed215: THREE.Mesh
    StarRed214: THREE.Mesh
    StarRed213: THREE.Mesh
    StarRed212: THREE.Mesh
    StarRed211: THREE.Mesh
    StarRed210: THREE.Mesh
    StarRed209: THREE.Mesh
    StarRed208: THREE.Mesh
    StarRed207: THREE.Mesh
    StarRed206: THREE.Mesh
    StarRed205: THREE.Mesh
    StarRed204: THREE.Mesh
    StarRed203: THREE.Mesh
    StarRed202: THREE.Mesh
    StarRed201: THREE.Mesh
    StarRed200: THREE.Mesh
    StarRed199: THREE.Mesh
    StarRed198: THREE.Mesh
    StarRed197: THREE.Mesh
    StarRed196: THREE.Mesh
    StarRed195: THREE.Mesh
    StarRed194: THREE.Mesh
    StarRed193: THREE.Mesh
    StarRed192: THREE.Mesh
    StarRed191: THREE.Mesh
    StarRed190: THREE.Mesh
    StarRed189: THREE.Mesh
    StarRed188: THREE.Mesh
    StarRed187: THREE.Mesh
    StarRed186: THREE.Mesh
    StarRed185: THREE.Mesh
    StarRed184: THREE.Mesh
    StarRed183: THREE.Mesh
    StarRed182: THREE.Mesh
    StarRed181: THREE.Mesh
    StarRed180: THREE.Mesh
    StarRed179: THREE.Mesh
    StarRed178: THREE.Mesh
    StarRed177: THREE.Mesh
    StarRed176: THREE.Mesh
    StarRed175: THREE.Mesh
    StarRed174: THREE.Mesh
    StarRed173: THREE.Mesh
    StarRed172: THREE.Mesh
    StarRed171: THREE.Mesh
    StarRed170: THREE.Mesh
    StarRed169: THREE.Mesh
    StarRed168: THREE.Mesh
    StarRed167: THREE.Mesh
    StarRed166: THREE.Mesh
    StarYellow66: THREE.Mesh
    StarYellow65: THREE.Mesh
    StarYellow64: THREE.Mesh
    StarYellow63: THREE.Mesh
    StarYellow62: THREE.Mesh
    StarYellow61: THREE.Mesh
    StarYellow60: THREE.Mesh
    StarYellow59: THREE.Mesh
    StarYellow58: THREE.Mesh
    StarYellow57: THREE.Mesh
    StarYellow56: THREE.Mesh
    StarYellow55: THREE.Mesh
    StarYellow54: THREE.Mesh
    StarYellow53: THREE.Mesh
    StarRed265: THREE.Mesh
    StarRed264: THREE.Mesh
    StarRed263: THREE.Mesh
    StarRed262: THREE.Mesh
    StarRed261: THREE.Mesh
    StarRed260: THREE.Mesh
    StarRed259: THREE.Mesh
    StarRed258: THREE.Mesh
    StarRed257: THREE.Mesh
    StarRed256: THREE.Mesh
    StarRed255: THREE.Mesh
    StarRed254: THREE.Mesh
    StarRed253: THREE.Mesh
    StarRed252: THREE.Mesh
    StarRed251: THREE.Mesh
    StarRed250: THREE.Mesh
    StarRed249: THREE.Mesh
    StarRed248: THREE.Mesh
    StarRed247: THREE.Mesh
    StarRed246: THREE.Mesh
    StarRed245: THREE.Mesh
    StarRed244: THREE.Mesh
    StarRed243: THREE.Mesh
    StarRed242: THREE.Mesh
    StarRed241: THREE.Mesh
    StarRed240: THREE.Mesh
    StarRed239: THREE.Mesh
    StarRed238: THREE.Mesh
    StarRed237: THREE.Mesh
    StarRed236: THREE.Mesh
    StarRed235: THREE.Mesh
    StarRed234: THREE.Mesh
    StarRed233: THREE.Mesh
    StarRed232: THREE.Mesh
    StarRed231: THREE.Mesh
    StarRed230: THREE.Mesh
    StarRed229: THREE.Mesh
    StarRed228: THREE.Mesh
    StarRed227: THREE.Mesh
    StarRed226: THREE.Mesh
    StarRed225: THREE.Mesh
    StarRed224: THREE.Mesh
    StarRed223: THREE.Mesh
    StarRed222: THREE.Mesh
    StarRed221: THREE.Mesh
    StarRed220: THREE.Mesh
    StarRed219: THREE.Mesh
    StarRed218: THREE.Mesh
    StarRed217: THREE.Mesh
    StarRed216: THREE.Mesh
    StarGreen20: THREE.Mesh
  }
  materials: {}
}

export function Stars(props: JSX.IntrinsicElements['group']) {
  const { nodes, materials } = useGLTF('/assets/models/StarGroup.glb') as GLTFResult

  const testMaterial = new THREE.MeshBasicMaterial({wireframe:true})
  const loader = new THREE.TextureLoader();
  
  const blueStar = loader.load('/assets/textures/BlueStar.png');
  const blueStarMaterial = useMemo(() => {
    return new THREE.ShaderMaterial({
      uniforms: {
        uTexture: { value: blueStar },
      },
      vertexShader: `
        varying vec2 vUv;
        void main() {
          vUv = uv;
          gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
        }
      `,
      fragmentShader: `
        varying vec2 vUv;
        uniform sampler2D uTexture;

        void main() {
          vec3 color = texture2D(uTexture, vUv).rgb;
          float gray = dot(color, vec3(0.2126, 0.7152, 0.0722));

          // Set alpha based on the gray value
          float alpha = gray * 0.5 ; // Or use a custom formula, e.g., alpha = 1.0 - gray;

          gl_FragColor = vec4(vec3(color), alpha);
          // gl_FragColor = vec4(vec3(color), 1.0);
        }
      `,
      transparent: false,
      side: THREE.DoubleSide, // Make it visible from both sides
    });
  }, [blueStar]);
  
  const redStar = loader.load('/assets/textures/RedStar.png');
  const redStarMaterial = useMemo(() => {
    return new THREE.ShaderMaterial({
      uniforms: {
        uTexture: { value: redStar },
      },
      vertexShader: `
        varying vec2 vUv;
        void main() {
          vUv = uv;
          gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
        }
      `,
      fragmentShader: `
        varying vec2 vUv;
        uniform sampler2D uTexture;

        void main() {
          vec3 color = texture2D(uTexture, vUv).rgb;
          float gray = dot(color, vec3(0.2126, 0.7152, 0.0722));

          // Set alpha based on the gray value
          float alpha = gray * 0.5 ; // Or use a custom formula, e.g., alpha = 1.0 - gray;

          gl_FragColor = vec4(vec3(color), alpha);
          // gl_FragColor = vec4(vec3(color), 1.0);
        }
      `,
      transparent: false,
      side: THREE.DoubleSide, // Make it visible from both sides
    });
  }, [redStar]);
  
  const yellowStar = loader.load('/assets/textures/YellowStar.png');
  const yellowStarMaterial = useMemo(() => {
    return new THREE.ShaderMaterial({
      uniforms: {
        uTexture: { value: yellowStar },
      },
      vertexShader: `
        varying vec2 vUv;
        void main() {
          vUv = uv;
          gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
        }
      `,
      fragmentShader: `
        varying vec2 vUv;
        uniform sampler2D uTexture;

        void main() {
          vec3 color = texture2D(uTexture, vUv).rgb;
          float gray = dot(color, vec3(0.2126, 0.7152, 0.0722));

          // Set alpha based on the gray value
          float alpha = gray * 0.5 ; // Or use a custom formula, e.g., alpha = 1.0 - gray;

          gl_FragColor = vec4(vec3(color), alpha);
          // gl_FragColor = vec4(vec3(color), 1.0);
        }
      `,
      transparent: false,
      side: THREE.DoubleSide, // Make it visible from both sides
    });
  }, [yellowStar]);
  
  const greenStar = loader.load('/assets/textures/GreenStar.png');
  const greenStarMaterial = useMemo(() => {
    return new THREE.ShaderMaterial({
      uniforms: {
        uTexture: { value: greenStar },
      },
      vertexShader: `
        varying vec2 vUv;
        void main() {
          vUv = uv;
          gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
        }
      `,
      fragmentShader: `
        varying vec2 vUv;
        uniform sampler2D uTexture;

        void main() {
          vec3 color = texture2D(uTexture, vUv).rgb;
          float gray = dot(color, vec3(0.2126, 0.7152, 0.0722));

          // Set alpha based on the gray value
          float alpha = gray * 0.5 ; // Or use a custom formula, e.g., alpha = 1.0 - gray;

          gl_FragColor = vec4(vec3(color), alpha);
          // gl_FragColor = vec4(vec3(color), 1.0);
        }
      `,
      transparent: false,
      side: THREE.DoubleSide, // Make it visible from both sides
    });
  }, [greenStar]);
  return (
    <group {...props} dispose={null}>
      <mesh renderOrder={10} geometry={nodes.StarBlue.geometry} material={blueStarMaterial} position={[-0.1, -0.02, -0.09]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarBlue1.geometry} material={blueStarMaterial} position={[-0.06, 0.01, -0.09]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarBlue2.geometry} material={blueStarMaterial} position={[-0.05, 0, -0.1]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarBlue3.geometry} material={blueStarMaterial} position={[-0.1, -0.02, -0.06]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarBlue4.geometry} material={blueStarMaterial} position={[-0.1, 0.01, -0.04]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarBlue5.geometry} material={blueStarMaterial} position={[-0.11, -0.02, -0.04]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarBlue6.geometry} material={blueStarMaterial} position={[-0.09, 0, -0.06]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed.geometry} material={redStarMaterial} position={[0.08, -0.03, -0.08]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed1.geometry} material={redStarMaterial} position={[0.06, -0.01, -0.09]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed2.geometry} material={redStarMaterial} position={[0.05, -0.03, -0.09]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed3.geometry} material={redStarMaterial} position={[0.06, -0.05, -0.09]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed4.geometry} material={redStarMaterial} position={[0.1, 0, -0.08]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed5.geometry} material={redStarMaterial} position={[0.11, -0.01, -0.03]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed6.geometry} material={redStarMaterial} position={[0.09, -0.01, -0.09]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed7.geometry} material={redStarMaterial} position={[0.06, 0, -0.1]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed8.geometry} material={redStarMaterial} position={[0.06, -0.02, -0.09]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed9.geometry} material={redStarMaterial} position={[0.04, -0.03, -0.1]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed10.geometry} material={redStarMaterial} position={[0.02, -0.03, -0.1]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarBlue7.geometry} material={blueStarMaterial} position={[-0.1, 0.01, 0.09]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarBlue8.geometry} material={blueStarMaterial} position={[-0.09, -0.02, 0.09]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarBlue9.geometry} material={blueStarMaterial} position={[-0.1, -0.02, 0.07]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarBlue10.geometry} material={blueStarMaterial} position={[-0.09, 0.01, 0.07]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarBlue11.geometry} material={blueStarMaterial} position={[-0.09, -0.01, 0.08]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarGreen.geometry} material={greenStarMaterial} position={[-0.1, -0.03, 0.12]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarGreen1.geometry} material={greenStarMaterial} position={[-0.1, -0.01, 0.1]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarGreen2.geometry} material={greenStarMaterial} position={[-0.07, -0.03, 0.1]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarGreen3.geometry} material={greenStarMaterial} position={[-0.1, -0.01, 0.1]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarGreen4.geometry} material={greenStarMaterial} position={[0.09, 0, 0.06]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarGreen5.geometry} material={greenStarMaterial} position={[0.1, 0.01, 0.05]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
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      <mesh renderOrder={10} geometry={nodes.StarRed166.geometry} material={redStarMaterial} position={[0.03, 0.05, 0.02]} rotation={[1.99, 0.38, 1.54]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarYellow66.geometry} material={yellowStarMaterial} position={[-0.01, -0.02, -0.07]} rotation={[2.8, 0.09, 2.16]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarYellow65.geometry} material={yellowStarMaterial} position={[-0.02, -0.03, -0.07]} rotation={[2.8, 0.09, 2.16]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarYellow64.geometry} material={yellowStarMaterial} position={[0, -0.01, -0.05]} rotation={[2.8, 0.09, 2.16]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarYellow63.geometry} material={yellowStarMaterial} position={[-0.01, 0, -0.03]} rotation={[2.8, 0.09, 2.16]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarYellow62.geometry} material={yellowStarMaterial} position={[-0.01, 0, -0.03]} rotation={[2.8, 0.09, 2.16]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarYellow61.geometry} material={yellowStarMaterial} position={[-0.02, -0.01, -0.04]} rotation={[2.8, 0.09, 2.16]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarYellow60.geometry} material={yellowStarMaterial} position={[-0.03, -0.04, -0.07]} rotation={[2.8, 0.09, 2.16]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarYellow59.geometry} material={yellowStarMaterial} position={[-0.03, -0.04, -0.06]} rotation={[2.8, 0.09, 2.16]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarYellow58.geometry} material={yellowStarMaterial} position={[-0.02, -0.04, -0.07]} rotation={[2.8, 0.09, 2.16]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarYellow57.geometry} material={yellowStarMaterial} position={[-0.03, -0.03, -0.06]} rotation={[2.8, 0.09, 2.16]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarYellow56.geometry} material={yellowStarMaterial} position={[-0.02, -0.03, -0.07]} rotation={[2.8, 0.09, 2.16]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarYellow55.geometry} material={yellowStarMaterial} position={[-0.02, -0.03, -0.09]} rotation={[2.8, 0.09, 2.16]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarYellow54.geometry} material={yellowStarMaterial} position={[-0.02, -0.05, -0.09]} rotation={[2.8, 0.09, 2.16]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarYellow53.geometry} material={yellowStarMaterial} position={[-0.02, -0.03, -0.07]} rotation={[2.8, 0.09, 2.16]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed265.geometry} material={redStarMaterial} position={[-0.02, -0.01, -0.06]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed264.geometry} material={redStarMaterial} position={[-0.04, -0.02, -0.06]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed263.geometry} material={redStarMaterial} position={[-0.02, 0, -0.08]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed262.geometry} material={redStarMaterial} position={[-0.02, 0.01, -0.05]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed261.geometry} material={redStarMaterial} position={[-0.03, 0, -0.04]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed260.geometry} material={redStarMaterial} position={[-0.02, 0.02, -0.03]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed259.geometry} material={redStarMaterial} position={[-0.03, -0.02, -0.06]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed258.geometry} material={redStarMaterial} position={[-0.03, -0.03, -0.07]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed257.geometry} material={redStarMaterial} position={[-0.03, -0.03, -0.07]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed256.geometry} material={redStarMaterial} position={[-0.03, -0.02, -0.06]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed255.geometry} material={redStarMaterial} position={[-0.03, -0.02, -0.07]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed254.geometry} material={redStarMaterial} position={[-0.02, -0.01, -0.08]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed253.geometry} material={redStarMaterial} position={[-0.02, -0.01, -0.08]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed252.geometry} material={redStarMaterial} position={[-0.02, -0.01, -0.07]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed251.geometry} material={redStarMaterial} position={[-0.03, 0, -0.06]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed250.geometry} material={redStarMaterial} position={[-0.03, -0.01, -0.06]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed249.geometry} material={redStarMaterial} position={[-0.03, -0.01, -0.05]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed248.geometry} material={redStarMaterial} position={[-0.04, -0.02, -0.04]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed247.geometry} material={redStarMaterial} position={[-0.04, -0.03, -0.05]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed246.geometry} material={redStarMaterial} position={[-0.03, -0.04, -0.08]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed245.geometry} material={redStarMaterial} position={[-0.03, -0.03, -0.08]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed244.geometry} material={redStarMaterial} position={[-0.03, -0.03, -0.09]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed243.geometry} material={redStarMaterial} position={[-0.03, -0.04, -0.1]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed242.geometry} material={redStarMaterial} position={[-0.02, -0.03, -0.1]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed241.geometry} material={redStarMaterial} position={[-0.02, -0.02, -0.08]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed240.geometry} material={redStarMaterial} position={[-0.02, -0.01, -0.06]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed239.geometry} material={redStarMaterial} position={[-0.04, -0.02, -0.06]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed238.geometry} material={redStarMaterial} position={[-0.02, 0, -0.08]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed237.geometry} material={redStarMaterial} position={[-0.02, 0.01, -0.05]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed236.geometry} material={redStarMaterial} position={[-0.03, -0.02, -0.06]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed235.geometry} material={redStarMaterial} position={[-0.02, 0.02, -0.03]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed234.geometry} material={redStarMaterial} position={[-0.03, -0.02, -0.06]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed233.geometry} material={redStarMaterial} position={[-0.03, -0.03, -0.07]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed232.geometry} material={redStarMaterial} position={[-0.03, -0.03, -0.07]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed231.geometry} material={redStarMaterial} position={[-0.03, -0.02, -0.06]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed230.geometry} material={redStarMaterial} position={[-0.03, -0.02, -0.07]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed229.geometry} material={redStarMaterial} position={[-0.02, -0.01, -0.08]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed228.geometry} material={redStarMaterial} position={[-0.02, -0.01, -0.08]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed227.geometry} material={redStarMaterial} position={[-0.02, -0.01, -0.07]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed226.geometry} material={redStarMaterial} position={[-0.03, 0, -0.06]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed225.geometry} material={redStarMaterial} position={[-0.03, -0.01, -0.06]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed224.geometry} material={redStarMaterial} position={[-0.03, -0.01, -0.05]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed223.geometry} material={redStarMaterial} position={[-0.04, -0.02, -0.04]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed222.geometry} material={redStarMaterial} position={[-0.04, -0.03, -0.05]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed221.geometry} material={redStarMaterial} position={[-0.03, -0.04, -0.08]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed220.geometry} material={redStarMaterial} position={[-0.03, -0.03, -0.08]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed219.geometry} material={redStarMaterial} position={[-0.03, -0.03, -0.09]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed218.geometry} material={redStarMaterial} position={[-0.03, -0.04, -0.1]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed217.geometry} material={redStarMaterial} position={[-0.02, -0.03, -0.1]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarRed216.geometry} material={redStarMaterial} position={[-0.02, -0.02, -0.08]} rotation={[-3.1, 0.32, 2.08]} scale={0.0005} />
      <mesh renderOrder={10} geometry={nodes.StarGreen20.geometry} material={greenStarMaterial} position={[-0.1, 0, 0.09]} rotation={[Math.PI / 2, 0, 0]} scale={0.0005} />
    </group>
  )
}

useGLTF.preload('/assets/models/StarGroup.glb')