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<author>lbrochu</author>
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ColladaMaya export options:
bakeTransforms=0;relativePaths=1;copyTextures=0;exportTriangles=0;exportCgfxFileReferences=1;
isSampling=0;curveConstrainSampling=0;removeStaticCurves=1;exportPolygonMeshes=1;exportLights=1;
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exportXRefs=1;dereferenceXRefs=1;exportCameraAsLookat=0;cameraXFov=0;cameraYFov=1;doublePrecision=0
</comments>
<source_data>file:///Users/lbrochu/Documents/maya/projects/starmap/scenes/GodRays.mb</source_data>
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<created>2015-08-13T13:19:32</created>
<modified>2015-08-13T13:19:32</modified>
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<rotate sid="rotateZ">0 0 1 -144</rotate>
<translate sid="rotatePivotInverse">0 0 0</translate>
<translate sid="scalePivotTranslation">0 0 0</translate>
<translate sid="scalePivot">0 0 0</translate>
<scale sid="scale">0.3382407 1 1</scale>
<translate sid="scalePivotInverse">0 0 0</translate>
<instance_geometry url="#pCylinderShape13">
<bind_material>
<technique_common>
<instance_material symbol="lambert2SG" target="#AdditiveVertexColor"/>
</technique_common>
</bind_material>
</instance_geometry>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId>pCylinder13</originalMayaNodeId>
</technique>
</extra>
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<translate sid="rotatePivotTranslation">0 0 0</translate>
<translate sid="rotatePivot">0 0 0</translate>
<rotate sid="rotateZ">0 0 1 -127.7803</rotate>
<translate sid="rotatePivotInverse">0 0 0</translate>
<translate sid="scalePivotTranslation">0 0 0</translate>
<translate sid="scalePivot">0 0 0</translate>
<scale sid="scale">0.5375121 1.343023 1.343023</scale>
<translate sid="scalePivotInverse">0 0 0</translate>
<instance_geometry url="#pCylinderShape14">
<bind_material>
<technique_common>
<instance_material symbol="lambert2SG" target="#AdditiveVertexColor"/>
</technique_common>
</bind_material>
</instance_geometry>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId>pCylinder14</originalMayaNodeId>
</technique>
</extra>
</node>
<node id="pCylinder15" name="pCylinder15" type="NODE">
<translate sid="translate">0 0 0</translate>
<translate sid="rotatePivotTranslation">0 0 0</translate>
<translate sid="rotatePivot">0 0 0</translate>
<rotate sid="rotateZ">0 0 1 -91.73719</rotate>
<translate sid="rotatePivotInverse">0 0 0</translate>
<translate sid="scalePivotTranslation">0 0 0</translate>
<translate sid="scalePivot">0 0 0</translate>
<scale sid="scale">3.650557 1 1</scale>
<translate sid="scalePivotInverse">0 0 0</translate>
<instance_geometry url="#pCylinderShape15">
<bind_material>
<technique_common>
<instance_material symbol="lambert2SG" target="#AdditiveVertexColor"/>
</technique_common>
</bind_material>
</instance_geometry>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId>pCylinder15</originalMayaNodeId>
</technique>
</extra>
</node>
<node id="pCylinder18" name="pCylinder18" type="NODE">
<translate sid="translate">0 0 0</translate>
<translate sid="rotatePivotTranslation">0 0 0</translate>
<translate sid="rotatePivot">0 0 0</translate>
<rotate sid="rotateZ">0 0 1 -55.90223</rotate>
<translate sid="rotatePivotInverse">0 0 0</translate>
<translate sid="scalePivotTranslation">0 0 0</translate>
<translate sid="scalePivot">0 0 0</translate>
<scale sid="scale">0.8347326 1 1</scale>
<translate sid="scalePivotInverse">0 0 0</translate>
<instance_geometry url="#pCylinderShape18">
<bind_material>
<technique_common>
<instance_material symbol="lambert2SG" target="#AdditiveVertexColor"/>
</technique_common>
</bind_material>
</instance_geometry>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId>pCylinder18</originalMayaNodeId>
</technique>
</extra>
</node>
<node id="pCylinder20" name="pCylinder20" type="NODE">
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<translate sid="rotatePivotTranslation">0 0 0</translate>
<translate sid="rotatePivot">0 0 0</translate>
<rotate sid="rotateZ">0 0 1 -18.5258</rotate>
<rotate sid="rotateY">0 1 0 -0.09647591</rotate>
<rotate sid="rotateX">1 0 0 0.5658542</rotate>
<translate sid="rotatePivotInverse">0 0 0</translate>
<translate sid="scalePivotTranslation">0 0 0</translate>
<translate sid="scalePivot">0 0 0</translate>
<scale sid="scale">5.159334 1.343023 1.343023</scale>
<translate sid="scalePivotInverse">0 0 0</translate>
<instance_geometry url="#pCylinderShape20">
<bind_material>
<technique_common>
<instance_material symbol="lambert2SG" target="#AdditiveVertexColor"/>
</technique_common>
</bind_material>
</instance_geometry>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId>pCylinder20</originalMayaNodeId>
</technique>
</extra>
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<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId>group1</originalMayaNodeId>
</technique>
</extra>
</node>
<node id="group2" name="group2" type="NODE">
<translate sid="translate">0 0 0</translate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<scale sid="scale">1 1 1</scale>
<node id="pCylinder22" name="pCylinder22" type="NODE">
<translate sid="translate">0 0 0</translate>
<translate sid="rotatePivot">0 0 0</translate>
<translate sid="rotatePivotInverse">0 0 0</translate>
<translate sid="scalePivot">0 0 0</translate>
<scale sid="scale">1 1 1</scale>
<translate sid="scalePivotInverse">0 0 0</translate>
<instance_geometry url="#pCylinderShape22">
<bind_material>
<technique_common>
<instance_material symbol="lambert2SG" target="#AdditiveVertexColor"/>
</technique_common>
</bind_material>
</instance_geometry>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId>pCylinder22</originalMayaNodeId>
</technique>
</extra>
</node>
<node id="pCylinder21" name="pCylinder21" type="NODE">
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<translate sid="rotatePivot">0 0 0</translate>
<translate sid="rotatePivotInverse">0 0 0</translate>
<translate sid="scalePivot">0 0 0</translate>
<scale sid="scale">1 1 1</scale>
<translate sid="scalePivotInverse">0 0 0</translate>
<instance_geometry url="#pCylinderShape21">
<bind_material>
<technique_common>
<instance_material symbol="lambert2SG" target="#AdditiveVertexColor"/>
</technique_common>
</bind_material>
</instance_geometry>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId>pCylinder21</originalMayaNodeId>
</technique>
</extra>
</node>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId>group2</originalMayaNodeId>
</technique>
</extra>
</node>
</visual_scene>
</library_visual_scenes>
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<animation id="group1.rotateZ_group1">
<source id="group1.rotateZ_group1_group1.rotateZ_group1-input" name="group1.rotateZ_group1_group1.rotateZ_group1-input">
<float_array id="group1.rotateZ_group1_group1.rotateZ_group1-input-array" count="2">0 66.66667 </float_array>
<technique_common>
<accessor source="#group1.rotateZ_group1_group1.rotateZ_group1-input-array" count="2" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="group1.rotateZ_group1_group1.rotateZ_group1-output" name="group1.rotateZ_group1_group1.rotateZ_group1-output">
<float_array id="group1.rotateZ_group1_group1.rotateZ_group1-output-array" count="2">0 360 </float_array>
<technique_common>
<accessor source="#group1.rotateZ_group1_group1.rotateZ_group1-output-array" count="2" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="group1.rotateZ_group1_group1.rotateZ_group1-interpolation" name="group1.rotateZ_group1_group1.rotateZ_group1-interpolation">
<Name_array id="group1.rotateZ_group1_group1.rotateZ_group1-interpolation-array" count="2">LINEAR LINEAR </Name_array>
<technique_common>
<accessor source="#group1.rotateZ_group1_group1.rotateZ_group1-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="group1.rotateZ_group1_group1.rotateZ_group1-sampler">
<input semantic="INPUT" source="#group1.rotateZ_group1_group1.rotateZ_group1-input"/>
<input semantic="OUTPUT" source="#group1.rotateZ_group1_group1.rotateZ_group1-output"/>
<input semantic="INTERPOLATION" source="#group1.rotateZ_group1_group1.rotateZ_group1-interpolation"/>
</sampler>
<channel source="#group1.rotateZ_group1_group1.rotateZ_group1-sampler" target="group1/rotateZ.ANGLE"/>
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<animation id="pCylinder3.rotateZ_pCylinder3">
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<float_array id="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-input-array" count="5">0 16.66667 33.33333 50 66.66667 </float_array>
<technique_common>
<accessor source="#pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-output" name="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-output">
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<technique_common>
<accessor source="#pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-output-array" count="5" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-interpolation" name="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-interpolation">
<Name_array id="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR BEZIER </Name_array>
<technique_common>
<accessor source="#pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-intangent" name="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-intangent">
<float_array id="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-intangent-array" count="10">-10e-5 30.34127 16.66657 34.03692 33.33323 21.79407 49.9999 34.03692 61.11111 30.34127 </float_array>
<technique_common>
<accessor source="#pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-outtangent" name="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-outtangent">
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<technique_common>
<accessor source="#pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-sampler">
<input semantic="INPUT" source="#pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-input"/>
<input semantic="OUTPUT" source="#pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-output"/>
<input semantic="INTERPOLATION" source="#pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-interpolation"/>
<input semantic="IN_TANGENT" source="#pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-intangent"/>
<input semantic="OUT_TANGENT" source="#pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-outtangent"/>
</sampler>
<channel source="#pCylinder3.rotateZ_pCylinder3_pCylinder3.rotateZ_pCylinder3-sampler" target="pCylinder3/rotateZ.ANGLE"/>
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<technique_common>
<accessor source="#pCylinder3.scale_pCylinder3_scale-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="pCylinder3.scale_pCylinder3_scale-output" name="pCylinder3.scale_pCylinder3_scale-output">
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<technique_common>
<accessor source="#pCylinder3.scale_pCylinder3_scale-output-array" count="5" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder3.scale_pCylinder3_scale-interpolation" name="pCylinder3.scale_pCylinder3_scale-interpolation">
<Name_array id="pCylinder3.scale_pCylinder3_scale-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR BEZIER </Name_array>
<technique_common>
<accessor source="#pCylinder3.scale_pCylinder3_scale-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder3.scale_pCylinder3_scale-intangent" name="pCylinder3.scale_pCylinder3_scale-intangent">
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<technique_common>
<accessor source="#pCylinder3.scale_pCylinder3_scale-intangent-array" count="5" stride="6">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder3.scale_pCylinder3_scale-outtangent" name="pCylinder3.scale_pCylinder3_scale-outtangent">
<float_array id="pCylinder3.scale_pCylinder3_scale-outtangent-array" count="30">10e-5 2.439661 10e-5 1 10e-5 1 16.66677 0.3593686 16.66677 0.3593686 16.66677 0.3593686 33.33343 3.836908 33.33343 1 33.33343 1 50.0001 0.3593686 50.0001 0.3593686 50.0001 0.3593686 67 2.398056 67 0.9871874 67 0.9871874 </float_array>
<technique_common>
<accessor source="#pCylinder3.scale_pCylinder3_scale-outtangent-array" count="5" stride="6">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="pCylinder3.scale_pCylinder3_scale-sampler">
<input semantic="INPUT" source="#pCylinder3.scale_pCylinder3_scale-input"/>
<input semantic="OUTPUT" source="#pCylinder3.scale_pCylinder3_scale-output"/>
<input semantic="INTERPOLATION" source="#pCylinder3.scale_pCylinder3_scale-interpolation"/>
<input semantic="IN_TANGENT" source="#pCylinder3.scale_pCylinder3_scale-intangent"/>
<input semantic="OUT_TANGENT" source="#pCylinder3.scale_pCylinder3_scale-outtangent"/>
</sampler>
<channel source="#pCylinder3.scale_pCylinder3_scale-sampler" target="pCylinder3/scale"/>
</animation>
<animation id="pCylinder4.rotateZ_pCylinder4">
<source id="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-input" name="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-input">
<float_array id="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-input-array" count="5">0 16.66667 33.33333 50 66.66667 </float_array>
<technique_common>
<accessor source="#pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-output" name="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-output">
<float_array id="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-output-array" count="5">59.02626 59.02626 59.02626 51.61626 59.02626 </float_array>
<technique_common>
<accessor source="#pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-output-array" count="5" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-interpolation" name="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-interpolation">
<Name_array id="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR BEZIER </Name_array>
<technique_common>
<accessor source="#pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-intangent" name="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-intangent">
<float_array id="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-intangent-array" count="10">-10e-5 59.02626 16.66657 59.02626 33.33323 59.02626 49.9999 51.61626 61.11111 59.02626 </float_array>
<technique_common>
<accessor source="#pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-outtangent" name="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-outtangent">
<float_array id="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-outtangent-array" count="10">10e-5 59.02626 16.66677 59.02626 33.33343 59.02626 50.0001 51.61626 67 59.02626 </float_array>
<technique_common>
<accessor source="#pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-sampler">
<input semantic="INPUT" source="#pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-input"/>
<input semantic="OUTPUT" source="#pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-output"/>
<input semantic="INTERPOLATION" source="#pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-interpolation"/>
<input semantic="IN_TANGENT" source="#pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-intangent"/>
<input semantic="OUT_TANGENT" source="#pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-outtangent"/>
</sampler>
<channel source="#pCylinder4.rotateZ_pCylinder4_pCylinder4.rotateZ_pCylinder4-sampler" target="pCylinder4/rotateZ.ANGLE"/>
</animation>
<animation id="pCylinder4.scale_pCylinder4">
<source id="pCylinder4.scale_pCylinder4_scale-input" name="pCylinder4.scale_pCylinder4_scale-input">
<float_array id="pCylinder4.scale_pCylinder4_scale-input-array" count="5">0 16.66667 33.33333 50 66.66667 </float_array>
<technique_common>
<accessor source="#pCylinder4.scale_pCylinder4_scale-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="pCylinder4.scale_pCylinder4_scale-output" name="pCylinder4.scale_pCylinder4_scale-output">
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<technique_common>
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<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
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<Name_array id="pCylinder4.scale_pCylinder4_scale-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR BEZIER </Name_array>
<technique_common>
<accessor source="#pCylinder4.scale_pCylinder4_scale-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
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<technique_common>
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<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
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</technique_common>
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<source id="pCylinder4.scale_pCylinder4_scale-outtangent" name="pCylinder4.scale_pCylinder4_scale-outtangent">
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<technique_common>
<accessor source="#pCylinder4.scale_pCylinder4_scale-outtangent-array" count="5" stride="6">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
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</technique_common>
</source>
<sampler id="pCylinder4.scale_pCylinder4_scale-sampler">
<input semantic="INPUT" source="#pCylinder4.scale_pCylinder4_scale-input"/>
<input semantic="OUTPUT" source="#pCylinder4.scale_pCylinder4_scale-output"/>
<input semantic="INTERPOLATION" source="#pCylinder4.scale_pCylinder4_scale-interpolation"/>
<input semantic="IN_TANGENT" source="#pCylinder4.scale_pCylinder4_scale-intangent"/>
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</sampler>
<channel source="#pCylinder4.scale_pCylinder4_scale-sampler" target="pCylinder4/scale"/>
</animation>
<animation id="pCylinder6.rotateZ_pCylinder6">
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<technique_common>
<accessor source="#pCylinder6.rotateZ_pCylinder6_pCylinder6.rotateZ_pCylinder6-input-array" count="4" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="pCylinder6.rotateZ_pCylinder6_pCylinder6.rotateZ_pCylinder6-output" name="pCylinder6.rotateZ_pCylinder6_pCylinder6.rotateZ_pCylinder6-output">
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<technique_common>
<accessor source="#pCylinder6.rotateZ_pCylinder6_pCylinder6.rotateZ_pCylinder6-output-array" count="4" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder6.rotateZ_pCylinder6_pCylinder6.rotateZ_pCylinder6-interpolation" name="pCylinder6.rotateZ_pCylinder6_pCylinder6.rotateZ_pCylinder6-interpolation">
<Name_array id="pCylinder6.rotateZ_pCylinder6_pCylinder6.rotateZ_pCylinder6-interpolation-array" count="4">LINEAR LINEAR BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#pCylinder6.rotateZ_pCylinder6_pCylinder6.rotateZ_pCylinder6-interpolation-array" count="4" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder6.rotateZ_pCylinder6_pCylinder6.rotateZ_pCylinder6-intangent" name="pCylinder6.rotateZ_pCylinder6_pCylinder6.rotateZ_pCylinder6-intangent">
<float_array id="pCylinder6.rotateZ_pCylinder6_pCylinder6.rotateZ_pCylinder6-intangent-array" count="8">-10e-5 103.208 33.33323 82.2078 44.44444 91.8329 61.11111 103.208 </float_array>
<technique_common>
<accessor source="#pCylinder6.rotateZ_pCylinder6_pCylinder6.rotateZ_pCylinder6-intangent-array" count="4" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder6.rotateZ_pCylinder6_pCylinder6.rotateZ_pCylinder6-outtangent" name="pCylinder6.rotateZ_pCylinder6_pCylinder6.rotateZ_pCylinder6-outtangent">
<float_array id="pCylinder6.rotateZ_pCylinder6_pCylinder6.rotateZ_pCylinder6-outtangent-array" count="8">10e-5 103.208 33.33343 82.2078 55.55555 98.83297 67 102.998 </float_array>
<technique_common>
<accessor source="#pCylinder6.rotateZ_pCylinder6_pCylinder6.rotateZ_pCylinder6-outtangent-array" count="4" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="pCylinder6.rotateZ_pCylinder6_pCylinder6.rotateZ_pCylinder6-sampler">
<input semantic="INPUT" source="#pCylinder6.rotateZ_pCylinder6_pCylinder6.rotateZ_pCylinder6-input"/>
<input semantic="OUTPUT" source="#pCylinder6.rotateZ_pCylinder6_pCylinder6.rotateZ_pCylinder6-output"/>
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<input semantic="IN_TANGENT" source="#pCylinder6.rotateZ_pCylinder6_pCylinder6.rotateZ_pCylinder6-intangent"/>
<input semantic="OUT_TANGENT" source="#pCylinder6.rotateZ_pCylinder6_pCylinder6.rotateZ_pCylinder6-outtangent"/>
</sampler>
<channel source="#pCylinder6.rotateZ_pCylinder6_pCylinder6.rotateZ_pCylinder6-sampler" target="pCylinder6/rotateZ.ANGLE"/>
</animation>
<animation id="pCylinder6.scale_pCylinder6">
<source id="pCylinder6.scale_pCylinder6_scale-input" name="pCylinder6.scale_pCylinder6_scale-input">
<float_array id="pCylinder6.scale_pCylinder6_scale-input-array" count="4">0 33.33333 50 66.66667 </float_array>
<technique_common>
<accessor source="#pCylinder6.scale_pCylinder6_scale-input-array" count="4" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="pCylinder6.scale_pCylinder6_scale-output" name="pCylinder6.scale_pCylinder6_scale-output">
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<technique_common>
<accessor source="#pCylinder6.scale_pCylinder6_scale-output-array" count="4" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder6.scale_pCylinder6_scale-interpolation" name="pCylinder6.scale_pCylinder6_scale-interpolation">
<Name_array id="pCylinder6.scale_pCylinder6_scale-interpolation-array" count="4">LINEAR LINEAR BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#pCylinder6.scale_pCylinder6_scale-interpolation-array" count="4" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder6.scale_pCylinder6_scale-intangent" name="pCylinder6.scale_pCylinder6_scale-intangent">
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<technique_common>
<accessor source="#pCylinder6.scale_pCylinder6_scale-intangent-array" count="4" stride="6">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder6.scale_pCylinder6_scale-outtangent" name="pCylinder6.scale_pCylinder6_scale-outtangent">
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<technique_common>
<accessor source="#pCylinder6.scale_pCylinder6_scale-outtangent-array" count="4" stride="6">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="pCylinder6.scale_pCylinder6_scale-sampler">
<input semantic="INPUT" source="#pCylinder6.scale_pCylinder6_scale-input"/>
<input semantic="OUTPUT" source="#pCylinder6.scale_pCylinder6_scale-output"/>
<input semantic="INTERPOLATION" source="#pCylinder6.scale_pCylinder6_scale-interpolation"/>
<input semantic="IN_TANGENT" source="#pCylinder6.scale_pCylinder6_scale-intangent"/>
<input semantic="OUT_TANGENT" source="#pCylinder6.scale_pCylinder6_scale-outtangent"/>
</sampler>
<channel source="#pCylinder6.scale_pCylinder6_scale-sampler" target="pCylinder6/scale"/>
</animation>
<animation id="pCylinder9.rotateZ_pCylinder9">
<source id="pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-input" name="pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-input">
<float_array id="pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-input-array" count="5">0 16.66667 33.33333 50 66.66667 </float_array>
<technique_common>
<accessor source="#pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-output" name="pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-output">
<float_array id="pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-output-array" count="5">147.5237 147.5237 134.8142 151.062 147.5237 </float_array>
<technique_common>
<accessor source="#pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-output-array" count="5" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-interpolation" name="pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-interpolation">
<Name_array id="pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR BEZIER </Name_array>
<technique_common>
<accessor source="#pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-intangent" name="pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-intangent">
<float_array id="pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-intangent-array" count="10">-10e-5 147.5237 16.66657 147.5237 33.33323 134.8142 49.9999 151.062 61.11111 147.5237 </float_array>
<technique_common>
<accessor source="#pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-outtangent" name="pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-outtangent">
<float_array id="pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-outtangent-array" count="10">10e-5 147.5237 16.66677 147.5237 33.33343 134.8142 50.0001 151.062 67 147.5237 </float_array>
<technique_common>
<accessor source="#pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-sampler">
<input semantic="INPUT" source="#pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-input"/>
<input semantic="OUTPUT" source="#pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-output"/>
<input semantic="INTERPOLATION" source="#pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-interpolation"/>
<input semantic="IN_TANGENT" source="#pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-intangent"/>
<input semantic="OUT_TANGENT" source="#pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-outtangent"/>
</sampler>
<channel source="#pCylinder9.rotateZ_pCylinder9_pCylinder9.rotateZ_pCylinder9-sampler" target="pCylinder9/rotateZ.ANGLE"/>
</animation>
<animation id="pCylinder9.scale_pCylinder9">
<source id="pCylinder9.scale_pCylinder9_scale-input" name="pCylinder9.scale_pCylinder9_scale-input">
<float_array id="pCylinder9.scale_pCylinder9_scale-input-array" count="5">0 16.66667 33.33333 50 66.66667 </float_array>
<technique_common>
<accessor source="#pCylinder9.scale_pCylinder9_scale-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="pCylinder9.scale_pCylinder9_scale-output" name="pCylinder9.scale_pCylinder9_scale-output">
<float_array id="pCylinder9.scale_pCylinder9_scale-output-array" count="15">1.343023 1.343023 1.343023 0.4826401 0.4826401 0.4826401 6.315723 1.343023 1.343023 1.246452 0.4826401 0.4826401 1.343023 1.343023 1.343023 </float_array>
<technique_common>
<accessor source="#pCylinder9.scale_pCylinder9_scale-output-array" count="5" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder9.scale_pCylinder9_scale-interpolation" name="pCylinder9.scale_pCylinder9_scale-interpolation">
<Name_array id="pCylinder9.scale_pCylinder9_scale-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR BEZIER </Name_array>
<technique_common>
<accessor source="#pCylinder9.scale_pCylinder9_scale-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder9.scale_pCylinder9_scale-intangent" name="pCylinder9.scale_pCylinder9_scale-intangent">
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<technique_common>
<accessor source="#pCylinder9.scale_pCylinder9_scale-intangent-array" count="5" stride="6">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder9.scale_pCylinder9_scale-outtangent" name="pCylinder9.scale_pCylinder9_scale-outtangent">
<float_array id="pCylinder9.scale_pCylinder9_scale-outtangent-array" count="30">10e-5 1.343023 10e-5 1.343023 10e-5 1.343023 16.66677 0.4826401 16.66677 0.4826401 16.66677 0.4826401 33.33343 6.315723 33.33343 1.343023 33.33343 1.343023 50.0001 1.246452 50.0001 0.4826401 50.0001 0.4826401 67 1.325815 67 1.325815 67 1.325815 </float_array>
<technique_common>
<accessor source="#pCylinder9.scale_pCylinder9_scale-outtangent-array" count="5" stride="6">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="pCylinder9.scale_pCylinder9_scale-sampler">
<input semantic="INPUT" source="#pCylinder9.scale_pCylinder9_scale-input"/>
<input semantic="OUTPUT" source="#pCylinder9.scale_pCylinder9_scale-output"/>
<input semantic="INTERPOLATION" source="#pCylinder9.scale_pCylinder9_scale-interpolation"/>
<input semantic="IN_TANGENT" source="#pCylinder9.scale_pCylinder9_scale-intangent"/>
<input semantic="OUT_TANGENT" source="#pCylinder9.scale_pCylinder9_scale-outtangent"/>
</sampler>
<channel source="#pCylinder9.scale_pCylinder9_scale-sampler" target="pCylinder9/scale"/>
</animation>
<animation id="pCylinder11.rotateZ_pCylinder11">
<source id="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-input" name="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-input">
<float_array id="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-input-array" count="5">0 16.66667 33.33333 50 66.66667 </float_array>
<technique_common>
<accessor source="#pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-output" name="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-output">
<float_array id="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-output-array" count="5">-178.3767 -180 -181.5279 -180 -178.3767 </float_array>
<technique_common>
<accessor source="#pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-output-array" count="5" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-interpolation" name="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-interpolation">
<Name_array id="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR BEZIER </Name_array>
<technique_common>
<accessor source="#pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-intangent" name="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-intangent">
<float_array id="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-intangent-array" count="10">-10e-5 -178.3767 16.66657 -180 33.33323 -181.5279 49.9999 -180 61.11111 -178.3767 </float_array>
<technique_common>
<accessor source="#pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-outtangent" name="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-outtangent">
<float_array id="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-outtangent-array" count="10">10e-5 -178.3767 16.66677 -180 33.33343 -181.5279 50.0001 -180 67 -178.4092 </float_array>
<technique_common>
<accessor source="#pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-sampler">
<input semantic="INPUT" source="#pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-input"/>
<input semantic="OUTPUT" source="#pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-output"/>
<input semantic="INTERPOLATION" source="#pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-interpolation"/>
<input semantic="IN_TANGENT" source="#pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-intangent"/>
<input semantic="OUT_TANGENT" source="#pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-outtangent"/>
</sampler>
<channel source="#pCylinder11.rotateZ_pCylinder11_pCylinder11.rotateZ_pCylinder11-sampler" target="pCylinder11/rotateZ.ANGLE"/>
</animation>
<animation id="pCylinder11.rotateY_pCylinder11">
<source id="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-input" name="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-input">
<float_array id="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-input-array" count="5">0 16.66667 33.33333 50 66.66667 </float_array>
<technique_common>
<accessor source="#pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-output" name="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-output">
<float_array id="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-output-array" count="5">0 0 0.8567607 0 0 </float_array>
<technique_common>
<accessor source="#pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-output-array" count="5" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-interpolation" name="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-interpolation">
<Name_array id="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR BEZIER </Name_array>
<technique_common>
<accessor source="#pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-intangent" name="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-intangent">
<float_array id="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-intangent-array" count="10">-10e-5 0 16.66657 0 33.33323 0.8567607 49.9999 0 61.11111 0 </float_array>
<technique_common>
<accessor source="#pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-outtangent" name="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-outtangent">
<float_array id="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-outtangent-array" count="10">10e-5 0 16.66677 0 33.33343 0.8567607 50.0001 0 67 0 </float_array>
<technique_common>
<accessor source="#pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-sampler">
<input semantic="INPUT" source="#pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-input"/>
<input semantic="OUTPUT" source="#pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-output"/>
<input semantic="INTERPOLATION" source="#pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-interpolation"/>
<input semantic="IN_TANGENT" source="#pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-intangent"/>
<input semantic="OUT_TANGENT" source="#pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-outtangent"/>
</sampler>
<channel source="#pCylinder11.rotateY_pCylinder11_pCylinder11.rotateY_pCylinder11-sampler" target="pCylinder11/rotateY.ANGLE"/>
</animation>
<animation id="pCylinder11.rotateX_pCylinder11">
<source id="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-input" name="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-input">
<float_array id="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-input-array" count="5">0 16.66667 33.33333 50 66.66667 </float_array>
<technique_common>
<accessor source="#pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-output" name="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-output">
<float_array id="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-output-array" count="5">0 0 -2.175537 0 0 </float_array>
<technique_common>
<accessor source="#pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-output-array" count="5" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-interpolation" name="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-interpolation">
<Name_array id="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR BEZIER </Name_array>
<technique_common>
<accessor source="#pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-intangent" name="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-intangent">
<float_array id="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-intangent-array" count="10">-10e-5 0 16.66657 0 33.33323 -2.175537 49.9999 0 61.11111 0 </float_array>
<technique_common>
<accessor source="#pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-outtangent" name="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-outtangent">
<float_array id="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-outtangent-array" count="10">10e-5 0 16.66677 0 33.33343 -2.175537 50.0001 0 67 0 </float_array>
<technique_common>
<accessor source="#pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-sampler">
<input semantic="INPUT" source="#pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-input"/>
<input semantic="OUTPUT" source="#pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-output"/>
<input semantic="INTERPOLATION" source="#pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-interpolation"/>
<input semantic="IN_TANGENT" source="#pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-intangent"/>
<input semantic="OUT_TANGENT" source="#pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-outtangent"/>
</sampler>
<channel source="#pCylinder11.rotateX_pCylinder11_pCylinder11.rotateX_pCylinder11-sampler" target="pCylinder11/rotateX.ANGLE"/>
</animation>
<animation id="pCylinder11.scale_pCylinder11">
<source id="pCylinder11.scale_pCylinder11_scale-input" name="pCylinder11.scale_pCylinder11_scale-input">
<float_array id="pCylinder11.scale_pCylinder11_scale-input-array" count="5">0 16.66667 33.33333 50 66.66667 </float_array>
<technique_common>
<accessor source="#pCylinder11.scale_pCylinder11_scale-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="pCylinder11.scale_pCylinder11_scale-output" name="pCylinder11.scale_pCylinder11_scale-output">
<float_array id="pCylinder11.scale_pCylinder11_scale-output-array" count="15">3.331112 1 1 0.3593686 0.3593686 0.3593686 0.3076627 1 1 0.100785 0.6199707 0.3593686 3.331112 1 1 </float_array>
<technique_common>
<accessor source="#pCylinder11.scale_pCylinder11_scale-output-array" count="5" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder11.scale_pCylinder11_scale-interpolation" name="pCylinder11.scale_pCylinder11_scale-interpolation">
<Name_array id="pCylinder11.scale_pCylinder11_scale-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR BEZIER </Name_array>
<technique_common>
<accessor source="#pCylinder11.scale_pCylinder11_scale-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder11.scale_pCylinder11_scale-intangent" name="pCylinder11.scale_pCylinder11_scale-intangent">
<float_array id="pCylinder11.scale_pCylinder11_scale-intangent-array" count="30">-10e-5 3.331112 -10e-5 1 -10e-5 1 16.66657 0.3593686 16.66657 0.3593686 16.66657 0.3593686 33.33323 0.3076627 33.33323 1 33.33323 1 49.9999 0.100785 49.9999 0.6199707 49.9999 0.3593686 61.11111 3.331112 61.11111 1 61.11111 1 </float_array>
<technique_common>
<accessor source="#pCylinder11.scale_pCylinder11_scale-intangent-array" count="5" stride="6">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder11.scale_pCylinder11_scale-outtangent" name="pCylinder11.scale_pCylinder11_scale-outtangent">
<float_array id="pCylinder11.scale_pCylinder11_scale-outtangent-array" count="30">10e-5 3.331112 10e-5 1 10e-5 1 16.66677 0.3593686 16.66677 0.3593686 16.66677 0.3593686 33.33343 0.3076627 33.33343 1 33.33343 1 50.0001 0.100785 50.0001 0.6199707 50.0001 0.3593686 67 3.271677 67 0.9871874 67 0.9871874 </float_array>
<technique_common>
<accessor source="#pCylinder11.scale_pCylinder11_scale-outtangent-array" count="5" stride="6">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="pCylinder11.scale_pCylinder11_scale-sampler">
<input semantic="INPUT" source="#pCylinder11.scale_pCylinder11_scale-input"/>
<input semantic="OUTPUT" source="#pCylinder11.scale_pCylinder11_scale-output"/>
<input semantic="INTERPOLATION" source="#pCylinder11.scale_pCylinder11_scale-interpolation"/>
<input semantic="IN_TANGENT" source="#pCylinder11.scale_pCylinder11_scale-intangent"/>
<input semantic="OUT_TANGENT" source="#pCylinder11.scale_pCylinder11_scale-outtangent"/>
</sampler>
<channel source="#pCylinder11.scale_pCylinder11_scale-sampler" target="pCylinder11/scale"/>
</animation>
<animation id="pCylinder13.rotateZ_pCylinder13">
<source id="pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-input" name="pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-input">
<float_array id="pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-input-array" count="5">0 16.66667 33.33333 50 66.66667 </float_array>
<technique_common>
<accessor source="#pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-output" name="pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-output">
<float_array id="pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-output-array" count="5">-144 -144 -153.6756 -153.9328 -144 </float_array>
<technique_common>
<accessor source="#pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-output-array" count="5" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-interpolation" name="pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-interpolation">
<Name_array id="pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR BEZIER </Name_array>
<technique_common>
<accessor source="#pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-intangent" name="pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-intangent">
<float_array id="pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-intangent-array" count="10">-10e-5 -144 16.66657 -144 33.33323 -153.6756 49.9999 -153.9328 61.11111 -144 </float_array>
<technique_common>
<accessor source="#pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-intangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-outtangent" name="pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-outtangent">
<float_array id="pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-outtangent-array" count="10">10e-5 -144 16.66677 -144 33.33343 -153.6756 50.0001 -153.9328 67 -144 </float_array>
<technique_common>
<accessor source="#pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-outtangent-array" count="5" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-sampler">
<input semantic="INPUT" source="#pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-input"/>
<input semantic="OUTPUT" source="#pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-output"/>
<input semantic="INTERPOLATION" source="#pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-interpolation"/>
<input semantic="IN_TANGENT" source="#pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-intangent"/>
<input semantic="OUT_TANGENT" source="#pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-outtangent"/>
</sampler>
<channel source="#pCylinder13.rotateZ_pCylinder13_pCylinder13.rotateZ_pCylinder13-sampler" target="pCylinder13/rotateZ.ANGLE"/>
</animation>
<animation id="pCylinder13.scale_pCylinder13">
<source id="pCylinder13.scale_pCylinder13_scale-input" name="pCylinder13.scale_pCylinder13_scale-input">
<float_array id="pCylinder13.scale_pCylinder13_scale-input-array" count="5">0 16.66667 33.33333 50 66.66667 </float_array>
<technique_common>
<accessor source="#pCylinder13.scale_pCylinder13_scale-input-array" count="5" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="pCylinder13.scale_pCylinder13_scale-output" name="pCylinder13.scale_pCylinder13_scale-output">
<float_array id="pCylinder13.scale_pCylinder13_scale-output-array" count="15">0.3382407 1 1 0.3593686 0.3593686 0.3593686 2.206016 1 1 0.8023731 0.3593686 0.3593686 0.3382407 1 1 </float_array>
<technique_common>
<accessor source="#pCylinder13.scale_pCylinder13_scale-output-array" count="5" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder13.scale_pCylinder13_scale-interpolation" name="pCylinder13.scale_pCylinder13_scale-interpolation">
<Name_array id="pCylinder13.scale_pCylinder13_scale-interpolation-array" count="5">LINEAR LINEAR LINEAR LINEAR BEZIER </Name_array>
<technique_common>
<accessor source="#pCylinder13.scale_pCylinder13_scale-interpolation-array" count="5" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder13.scale_pCylinder13_scale-intangent" name="pCylinder13.scale_pCylinder13_scale-intangent">
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<channel source="#pCylinder13.scale_pCylinder13_scale-sampler" target="pCylinder13/scale"/>
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<animation id="pCylinder14.scale_pCylinder14">
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<param name="TIME" type="float"/>
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<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
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<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
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<source id="pCylinder14.scale_pCylinder14_scale-interpolation" name="pCylinder14.scale_pCylinder14_scale-interpolation">
<Name_array id="pCylinder14.scale_pCylinder14_scale-interpolation-array" count="4">LINEAR LINEAR BEZIER BEZIER </Name_array>
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<param name="INTERPOLATION" type="name"/>
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<technique_common>
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<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
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</technique_common>
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<input semantic="INPUT" source="#pCylinder14.scale_pCylinder14_scale-input"/>
<input semantic="OUTPUT" source="#pCylinder14.scale_pCylinder14_scale-output"/>
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</sampler>
<channel source="#pCylinder14.scale_pCylinder14_scale-sampler" target="pCylinder14/scale"/>
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<animation id="pCylinder15.rotateZ_pCylinder15">
<source id="pCylinder15.rotateZ_pCylinder15_pCylinder15.rotateZ_pCylinder15-input" name="pCylinder15.rotateZ_pCylinder15_pCylinder15.rotateZ_pCylinder15-input">
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<accessor source="#pCylinder15.rotateZ_pCylinder15_pCylinder15.rotateZ_pCylinder15-input-array" count="4" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
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<technique_common>
<accessor source="#pCylinder15.rotateZ_pCylinder15_pCylinder15.rotateZ_pCylinder15-output-array" count="4" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
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<accessor source="#pCylinder15.rotateZ_pCylinder15_pCylinder15.rotateZ_pCylinder15-interpolation-array" count="4" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
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<technique_common>
<accessor source="#pCylinder15.rotateZ_pCylinder15_pCylinder15.rotateZ_pCylinder15-intangent-array" count="4" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
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</technique_common>
</source>
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<accessor source="#pCylinder15.rotateZ_pCylinder15_pCylinder15.rotateZ_pCylinder15-outtangent-array" count="4" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="pCylinder15.rotateZ_pCylinder15_pCylinder15.rotateZ_pCylinder15-sampler">
<input semantic="INPUT" source="#pCylinder15.rotateZ_pCylinder15_pCylinder15.rotateZ_pCylinder15-input"/>
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</sampler>
<channel source="#pCylinder15.rotateZ_pCylinder15_pCylinder15.rotateZ_pCylinder15-sampler" target="pCylinder15/rotateZ.ANGLE"/>
</animation>
<animation id="pCylinder15.scale_pCylinder15">
<source id="pCylinder15.scale_pCylinder15_scale-input" name="pCylinder15.scale_pCylinder15_scale-input">
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<technique_common>
<accessor source="#pCylinder15.scale_pCylinder15_scale-input-array" count="4" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="pCylinder15.scale_pCylinder15_scale-output" name="pCylinder15.scale_pCylinder15_scale-output">
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<technique_common>
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<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
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</technique_common>
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<source id="pCylinder15.scale_pCylinder15_scale-interpolation" name="pCylinder15.scale_pCylinder15_scale-interpolation">
<Name_array id="pCylinder15.scale_pCylinder15_scale-interpolation-array" count="4">LINEAR LINEAR BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#pCylinder15.scale_pCylinder15_scale-interpolation-array" count="4" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
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<technique_common>
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<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
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<technique_common>
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<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
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</accessor>
</technique_common>
</source>
<sampler id="pCylinder15.scale_pCylinder15_scale-sampler">
<input semantic="INPUT" source="#pCylinder15.scale_pCylinder15_scale-input"/>
<input semantic="OUTPUT" source="#pCylinder15.scale_pCylinder15_scale-output"/>
<input semantic="INTERPOLATION" source="#pCylinder15.scale_pCylinder15_scale-interpolation"/>
<input semantic="IN_TANGENT" source="#pCylinder15.scale_pCylinder15_scale-intangent"/>
<input semantic="OUT_TANGENT" source="#pCylinder15.scale_pCylinder15_scale-outtangent"/>
</sampler>
<channel source="#pCylinder15.scale_pCylinder15_scale-sampler" target="pCylinder15/scale"/>
</animation>
<animation id="pCylinder18.scale_pCylinder18">
<source id="pCylinder18.scale_pCylinder18_scale-input" name="pCylinder18.scale_pCylinder18_scale-input">
<float_array id="pCylinder18.scale_pCylinder18_scale-input-array" count="4">0 33.33333 50 66.66667 </float_array>
<technique_common>
<accessor source="#pCylinder18.scale_pCylinder18_scale-input-array" count="4" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="pCylinder18.scale_pCylinder18_scale-output" name="pCylinder18.scale_pCylinder18_scale-output">
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<technique_common>
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<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder18.scale_pCylinder18_scale-interpolation" name="pCylinder18.scale_pCylinder18_scale-interpolation">
<Name_array id="pCylinder18.scale_pCylinder18_scale-interpolation-array" count="4">LINEAR LINEAR BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#pCylinder18.scale_pCylinder18_scale-interpolation-array" count="4" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder18.scale_pCylinder18_scale-intangent" name="pCylinder18.scale_pCylinder18_scale-intangent">
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<technique_common>
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<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
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<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder18.scale_pCylinder18_scale-outtangent" name="pCylinder18.scale_pCylinder18_scale-outtangent">
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<technique_common>
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<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
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</accessor>
</technique_common>
</source>
<sampler id="pCylinder18.scale_pCylinder18_scale-sampler">
<input semantic="INPUT" source="#pCylinder18.scale_pCylinder18_scale-input"/>
<input semantic="OUTPUT" source="#pCylinder18.scale_pCylinder18_scale-output"/>
<input semantic="INTERPOLATION" source="#pCylinder18.scale_pCylinder18_scale-interpolation"/>
<input semantic="IN_TANGENT" source="#pCylinder18.scale_pCylinder18_scale-intangent"/>
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</sampler>
<channel source="#pCylinder18.scale_pCylinder18_scale-sampler" target="pCylinder18/scale"/>
</animation>
<animation id="pCylinder20.rotateZ_pCylinder20">
<source id="pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-input" name="pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-input">
<float_array id="pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-input-array" count="4">0 33.33333 50 66.66667 </float_array>
<technique_common>
<accessor source="#pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-input-array" count="4" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-output" name="pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-output">
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<technique_common>
<accessor source="#pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-output-array" count="4" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-interpolation" name="pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-interpolation">
<Name_array id="pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-interpolation-array" count="4">LINEAR LINEAR BEZIER BEZIER </Name_array>
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<accessor source="#pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-interpolation-array" count="4" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-intangent" name="pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-intangent">
<float_array id="pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-intangent-array" count="8">-10e-5 -18.5258 33.33323 -26.08759 44.44444 -11.16476 61.11111 -18.5258 </float_array>
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<accessor source="#pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-intangent-array" count="4" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
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</source>
<source id="pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-outtangent" name="pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-outtangent">
<float_array id="pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-outtangent-array" count="8">10e-5 -18.5258 33.33343 -26.08759 55.55555 -11.16476 67 -18.60142 </float_array>
<technique_common>
<accessor source="#pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-outtangent-array" count="4" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-sampler">
<input semantic="INPUT" source="#pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-input"/>
<input semantic="OUTPUT" source="#pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-output"/>
<input semantic="INTERPOLATION" source="#pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-interpolation"/>
<input semantic="IN_TANGENT" source="#pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-intangent"/>
<input semantic="OUT_TANGENT" source="#pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-outtangent"/>
</sampler>
<channel source="#pCylinder20.rotateZ_pCylinder20_pCylinder20.rotateZ_pCylinder20-sampler" target="pCylinder20/rotateZ.ANGLE"/>
</animation>
<animation id="pCylinder20.rotateY_pCylinder20">
<source id="pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-input" name="pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-input">
<float_array id="pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-input-array" count="4">0 33.33333 50 66.66667 </float_array>
<technique_common>
<accessor source="#pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-input-array" count="4" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-output" name="pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-output">
<float_array id="pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-output-array" count="4">-0.09647589 0 -0.1219533 -0.09647589 </float_array>
<technique_common>
<accessor source="#pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-output-array" count="4" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-interpolation" name="pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-interpolation">
<Name_array id="pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-interpolation-array" count="4">LINEAR LINEAR BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-interpolation-array" count="4" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-intangent" name="pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-intangent">
<float_array id="pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-intangent-array" count="8">-10e-5 -0.09647589 33.33323 0 44.44444 -0.1219533 61.11111 -0.09647589 </float_array>
<technique_common>
<accessor source="#pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-intangent-array" count="4" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-outtangent" name="pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-outtangent">
<float_array id="pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-outtangent-array" count="8">10e-5 -0.09647589 33.33343 0 55.55555 -0.1219533 67 -0.09551113 </float_array>
<technique_common>
<accessor source="#pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-outtangent-array" count="4" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-sampler">
<input semantic="INPUT" source="#pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-input"/>
<input semantic="OUTPUT" source="#pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-output"/>
<input semantic="INTERPOLATION" source="#pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-interpolation"/>
<input semantic="IN_TANGENT" source="#pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-intangent"/>
<input semantic="OUT_TANGENT" source="#pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-outtangent"/>
</sampler>
<channel source="#pCylinder20.rotateY_pCylinder20_pCylinder20.rotateY_pCylinder20-sampler" target="pCylinder20/rotateY.ANGLE"/>
</animation>
<animation id="pCylinder20.rotateX_pCylinder20">
<source id="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-input" name="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-input">
<float_array id="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-input-array" count="4">0 33.33333 50 66.66667 </float_array>
<technique_common>
<accessor source="#pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-input-array" count="4" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-output" name="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-output">
<float_array id="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-output-array" count="4">0.5658541 0 0.3373987 0.5658541 </float_array>
<technique_common>
<accessor source="#pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-output-array" count="4" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-interpolation" name="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-interpolation">
<Name_array id="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-interpolation-array" count="4">LINEAR LINEAR BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-interpolation-array" count="4" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-intangent" name="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-intangent">
<float_array id="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-intangent-array" count="8">-10e-5 0.5658541 33.33323 0 44.44444 0.2430896 61.11111 0.5658541 </float_array>
<technique_common>
<accessor source="#pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-intangent-array" count="4" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-outtangent" name="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-outtangent">
<float_array id="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-outtangent-array" count="8">10e-5 0.5658541 33.33343 0 55.55555 0.4317077 67 0.5601956 </float_array>
<technique_common>
<accessor source="#pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-outtangent-array" count="4" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-sampler">
<input semantic="INPUT" source="#pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-input"/>
<input semantic="OUTPUT" source="#pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-output"/>
<input semantic="INTERPOLATION" source="#pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-interpolation"/>
<input semantic="IN_TANGENT" source="#pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-intangent"/>
<input semantic="OUT_TANGENT" source="#pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-outtangent"/>
</sampler>
<channel source="#pCylinder20.rotateX_pCylinder20_pCylinder20.rotateX_pCylinder20-sampler" target="pCylinder20/rotateX.ANGLE"/>
</animation>
<animation id="pCylinder20.scale_pCylinder20">
<source id="pCylinder20.scale_pCylinder20_scale-input" name="pCylinder20.scale_pCylinder20_scale-input">
<float_array id="pCylinder20.scale_pCylinder20_scale-input-array" count="4">0 33.33333 50 66.66667 </float_array>
<technique_common>
<accessor source="#pCylinder20.scale_pCylinder20_scale-input-array" count="4" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="pCylinder20.scale_pCylinder20_scale-output" name="pCylinder20.scale_pCylinder20_scale-output">
<float_array id="pCylinder20.scale_pCylinder20_scale-output-array" count="12">5.159334 1.343023 1.343023 0.3362964 0.1462286 0.1462286 4.573522 0.894225 0.894225 5.159334 1.343023 1.343023 </float_array>
<technique_common>
<accessor source="#pCylinder20.scale_pCylinder20_scale-output-array" count="4" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder20.scale_pCylinder20_scale-interpolation" name="pCylinder20.scale_pCylinder20_scale-interpolation">
<Name_array id="pCylinder20.scale_pCylinder20_scale-interpolation-array" count="4">LINEAR LINEAR BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#pCylinder20.scale_pCylinder20_scale-interpolation-array" count="4" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder20.scale_pCylinder20_scale-intangent" name="pCylinder20.scale_pCylinder20_scale-intangent">
<float_array id="pCylinder20.scale_pCylinder20_scale-intangent-array" count="24">-10e-5 5.159334 -10e-5 1.343023 -10e-5 1.343023 33.33323 0.3362964 33.33323 0.1462286 33.33323 0.1462286 44.44444 3.987709 44.44444 0.6947593 44.44444 0.6947593 61.11111 5.159334 61.11111 1.343023 61.11111 1.343023 </float_array>
<technique_common>
<accessor source="#pCylinder20.scale_pCylinder20_scale-intangent-array" count="4" stride="6">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="pCylinder20.scale_pCylinder20_scale-outtangent" name="pCylinder20.scale_pCylinder20_scale-outtangent">
<float_array id="pCylinder20.scale_pCylinder20_scale-outtangent-array" count="24">10e-5 5.159334 10e-5 1.343023 10e-5 1.343023 33.33343 0.3362964 33.33343 0.1462286 33.33343 0.1462286 55.55555 5.159334 55.55555 1.09369 55.55555 1.09369 67 5.111104 67 1.331055 67 1.331055 </float_array>
<technique_common>
<accessor source="#pCylinder20.scale_pCylinder20_scale-outtangent-array" count="4" stride="6">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="pCylinder20.scale_pCylinder20_scale-sampler">
<input semantic="INPUT" source="#pCylinder20.scale_pCylinder20_scale-input"/>
<input semantic="OUTPUT" source="#pCylinder20.scale_pCylinder20_scale-output"/>
<input semantic="INTERPOLATION" source="#pCylinder20.scale_pCylinder20_scale-interpolation"/>
<input semantic="IN_TANGENT" source="#pCylinder20.scale_pCylinder20_scale-intangent"/>
<input semantic="OUT_TANGENT" source="#pCylinder20.scale_pCylinder20_scale-outtangent"/>
</sampler>
<channel source="#pCylinder20.scale_pCylinder20_scale-sampler" target="pCylinder20/scale"/>
</animation>
<animation id="group2.rotateY_group2">
<source id="group2.rotateY_group2_group2.rotateY_group2-input" name="group2.rotateY_group2_group2.rotateY_group2-input">
<float_array id="group2.rotateY_group2_group2.rotateY_group2-input-array" count="6">0 16.66667 33.33333 33.36666 50 66.66667 </float_array>
<technique_common>
<accessor source="#group2.rotateY_group2_group2.rotateY_group2-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="group2.rotateY_group2_group2.rotateY_group2-output" name="group2.rotateY_group2_group2.rotateY_group2-output">
<float_array id="group2.rotateY_group2_group2.rotateY_group2-output-array" count="6">0 0 0 0 0 0 </float_array>
<technique_common>
<accessor source="#group2.rotateY_group2_group2.rotateY_group2-output-array" count="6" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="group2.rotateY_group2_group2.rotateY_group2-interpolation" name="group2.rotateY_group2_group2.rotateY_group2-interpolation">
<Name_array id="group2.rotateY_group2_group2.rotateY_group2-interpolation-array" count="6">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR </Name_array>
<technique_common>
<accessor source="#group2.rotateY_group2_group2.rotateY_group2-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="group2.rotateY_group2_group2.rotateY_group2-sampler">
<input semantic="INPUT" source="#group2.rotateY_group2_group2.rotateY_group2-input"/>
<input semantic="OUTPUT" source="#group2.rotateY_group2_group2.rotateY_group2-output"/>
<input semantic="INTERPOLATION" source="#group2.rotateY_group2_group2.rotateY_group2-interpolation"/>
</sampler>
<channel source="#group2.rotateY_group2_group2.rotateY_group2-sampler" target="group2/rotateY.ANGLE"/>
</animation>
<animation id="group2.rotateX_group2">
<source id="group2.rotateX_group2_group2.rotateX_group2-input" name="group2.rotateX_group2_group2.rotateX_group2-input">
<float_array id="group2.rotateX_group2_group2.rotateX_group2-input-array" count="6">0 16.66667 33.33333 33.36666 50 66.66667 </float_array>
<technique_common>
<accessor source="#group2.rotateX_group2_group2.rotateX_group2-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="group2.rotateX_group2_group2.rotateX_group2-output" name="group2.rotateX_group2_group2.rotateX_group2-output">
<float_array id="group2.rotateX_group2_group2.rotateX_group2-output-array" count="6">0 0 0 0 0 0 </float_array>
<technique_common>
<accessor source="#group2.rotateX_group2_group2.rotateX_group2-output-array" count="6" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="group2.rotateX_group2_group2.rotateX_group2-interpolation" name="group2.rotateX_group2_group2.rotateX_group2-interpolation">
<Name_array id="group2.rotateX_group2_group2.rotateX_group2-interpolation-array" count="6">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR </Name_array>
<technique_common>
<accessor source="#group2.rotateX_group2_group2.rotateX_group2-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="group2.rotateX_group2_group2.rotateX_group2-sampler">
<input semantic="INPUT" source="#group2.rotateX_group2_group2.rotateX_group2-input"/>
<input semantic="OUTPUT" source="#group2.rotateX_group2_group2.rotateX_group2-output"/>
<input semantic="INTERPOLATION" source="#group2.rotateX_group2_group2.rotateX_group2-interpolation"/>
</sampler>
<channel source="#group2.rotateX_group2_group2.rotateX_group2-sampler" target="group2/rotateX.ANGLE"/>
</animation>
<animation id="group2.scale_group2">
<source id="group2.scale_group2_scale-input" name="group2.scale_group2_scale-input">
<float_array id="group2.scale_group2_scale-input-array" count="6">0 16.66667 33.33333 33.36666 50 66.66667 </float_array>
<technique_common>
<accessor source="#group2.scale_group2_scale-input-array" count="6" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="group2.scale_group2_scale-output" name="group2.scale_group2_scale-output">
<float_array id="group2.scale_group2_scale-output-array" count="18">1 1 1 100 100 100 600 600 600 1 1 1 100 100 100 600 600 600 </float_array>
<technique_common>
<accessor source="#group2.scale_group2_scale-output-array" count="6" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="group2.scale_group2_scale-interpolation" name="group2.scale_group2_scale-interpolation">
<Name_array id="group2.scale_group2_scale-interpolation-array" count="6">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR </Name_array>
<technique_common>
<accessor source="#group2.scale_group2_scale-interpolation-array" count="6" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<sampler id="group2.scale_group2_scale-sampler">
<input semantic="INPUT" source="#group2.scale_group2_scale-input"/>
<input semantic="OUTPUT" source="#group2.scale_group2_scale-output"/>
<input semantic="INTERPOLATION" source="#group2.scale_group2_scale-interpolation"/>
</sampler>
<channel source="#group2.scale_group2_scale-sampler" target="group2/scale"/>
</animation>
</library_animations>
<scene>
<instance_visual_scene url="#VisualSceneNode"/>
</scene>
</COLLADA>