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ColladaMaya export options:
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</mesh>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId>TUBE1Shape</originalMayaNodeId>
<double_sided>1</double_sided>
</technique>
</extra>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="VisualSceneNode" name="JumpGoThru3">
<node id="TUBE1" name="TUBE1" type="NODE">
<translate sid="translate">0 0 0</translate>
<translate sid="rotatePivot">7.208714 0 0.009268451</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<translate sid="rotatePivotInverse">-7.208714 0 -0.009268451</translate>
<translate sid="scalePivot">7.208714 0 0.009268451</translate>
<scale sid="scale">1 1 1</scale>
<translate sid="scalePivotInverse">-7.208714 0 -0.009268451</translate>
<instance_geometry url="#TUBE1Shape">
<bind_material>
<technique_common>
<instance_material symbol="lambert3SG" target="#Thinline"/>
</technique_common>
</bind_material>
</instance_geometry>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId>TUBE1</originalMayaNodeId>
</technique>
</extra>
</node>
</visual_scene>
</library_visual_scenes>
<library_animations>
<animation id="TUBE1.translate_TUBE1">
<source id="TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-input" name="TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-input">
<float_array id="TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-input-array" count="3">0 1.666667 2 </float_array>
<technique_common>
<accessor source="#TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-input-array" count="3" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-output" name="TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-output">
<float_array id="TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-output-array" count="3">0 0.5822678 0.6987214 </float_array>
<technique_common>
<accessor source="#TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-output-array" count="3" stride="1">
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-interpolation" name="TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-interpolation">
<Name_array id="TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-interpolation-array" count="3">LINEAR BEZIER LINEAR </Name_array>
<technique_common>
<accessor source="#TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-interpolation-array" count="3" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-intangent" name="TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-intangent">
<float_array id="TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-intangent-array" count="6">-10e-5 0 1.111111 0.3881786 1.9999 0.6987214 </float_array>
<technique_common>
<accessor source="#TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-intangent-array" count="3" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-outtangent" name="TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-outtangent">
<float_array id="TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-outtangent-array" count="6">10e-5 0 1.777778 0.6210857 2.0001 0.6987214 </float_array>
<technique_common>
<accessor source="#TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-outtangent-array" count="3" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-sampler">
<input semantic="INPUT" source="#TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-input"/>
<input semantic="OUTPUT" source="#TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-output"/>
<input semantic="INTERPOLATION" source="#TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-interpolation"/>
<input semantic="IN_TANGENT" source="#TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-intangent"/>
<input semantic="OUT_TANGENT" source="#TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-outtangent"/>
</sampler>
<channel source="#TUBE1.translate_TUBE1_TUBE1.translateZ_TUBE1-sampler" target="TUBE1/translate.Z"/>
</animation>
<animation id="TUBE1.rotateY_TUBE1">
<source id="TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-input" name="TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-input">
<float_array id="TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-input-array" count="3">0 1.666667 2 </float_array>
<technique_common>
<accessor source="#TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-input-array" count="3" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-output" name="TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-output">
<float_array id="TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-output-array" count="3">0 149.8641 202.6752 </float_array>
<technique_common>
<accessor source="#TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-output-array" count="3" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-interpolation" name="TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-interpolation">
<Name_array id="TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-interpolation-array" count="3">LINEAR BEZIER LINEAR </Name_array>
<technique_common>
<accessor source="#TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-interpolation-array" count="3" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-intangent" name="TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-intangent">
<float_array id="TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-intangent-array" count="6">-10e-5 0 1.111111 93.5654 1.9999 202.6752 </float_array>
<technique_common>
<accessor source="#TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-intangent-array" count="3" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-outtangent" name="TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-outtangent">
<float_array id="TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-outtangent-array" count="6">10e-5 0 1.777778 161.1238 2.0001 202.6752 </float_array>
<technique_common>
<accessor source="#TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-outtangent-array" count="3" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-sampler">
<input semantic="INPUT" source="#TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-input"/>
<input semantic="OUTPUT" source="#TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-output"/>
<input semantic="INTERPOLATION" source="#TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-interpolation"/>
<input semantic="IN_TANGENT" source="#TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-intangent"/>
<input semantic="OUT_TANGENT" source="#TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-outtangent"/>
</sampler>
<channel source="#TUBE1.rotateY_TUBE1_TUBE1.rotateY_TUBE1-sampler" target="TUBE1/rotateY.ANGLE"/>
</animation>
</library_animations>
<scene>
<instance_visual_scene url="#VisualSceneNode"/>
</scene>
</COLLADA>